
Hmm, having plasma seek a bit better might be a more viable option, though I'm already afraid I'm going to have to specifically nerf it in deathmatch mode since it would make it a bit too easy to hit quick-moving players. Good thought, though.
You can still outrun it and lead it into a wall, though.Xaser wrote:Hmm, having plasma seek a bit better might be a more viable option, though I'm already afraid I'm going to have to specifically nerf it in deathmatch mode since it would make it a bit too easy to hit quick-moving players. Good thought, though.
Call it new year's spirit, or day off, but I already startedXaser wrote:Yikes. I'm afraid to know how many years long it took.
I might do it eventually, perhaps. It's just not a priority task for some strange reason.
When I last played this, it was blue. That's how it's always been. Same for the AEoD version too.DBThanatos wrote:Question to anyone, are the lightning effects supposed to be yellow or blue? The spawning effect tells me yellow, but then the actual attacks are blue/white. Also, the powered version switches between both. I wonder if this is intentional.
Are you talking about the psychic power Lightning? If so, then perhaps make the ball you summon yellow, and the actual bolts it summons blue/white? Or would that look weird?DBThanatos wrote:Question to anyone, are the lightning effects supposed to be yellow or blue? The spawning effect tells me yellow, but then the actual attacks are blue/white. Also, the powered version switches between both. I wonder if this is intentional.
That's a very bad idea for this. As I said, I already started making the lights, doing them completely separate in GLDEFS. While adding them directly in the actors is quite practical, the files in the beta could easily be outdated from the files Xaser have now on his side (let's call them "development files"), so, if I add the lights in DECORATE, and xaser happens to have a newer version on his side, either he would have selectively to copy my changes in decorate, or I would have to redo all with updated versions. Either way, is working twice, vs what Im doing, which is just GLDEFS and that's it, no other change required.Major Cooke wrote:Xaser: It only takes a minute to make a light or two. Nice thing is, thanks to this bad boy, having inheritances are no longer an issue. And it's Zdoom safe too.
Well, I am not changing anything at all, I just want to make sure if the lightning is intentionally blue (and the powered version blue and sometimes yellow).Doomhuntress wrote:Are you talking about the psychic power Lightning? If so, then perhaps make the ball you summon yellow, and the actual bolts it summons blue/white? Or would that look weird?
Heh. Not at this point.Xaser wrote:And you're right in assuming that the DECORATE's been modified since this last beta. I can provide the latest files if you think it'd be easier to do it that way, though.