[Resource] StarCraft 2 Resource Thread

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Re: [Resource] StarCraft 2 Resource Thread

Postby Ethril » Tue Dec 21, 2010 12:04 am

Since when do Hydralisks have railguns, anyway? :P
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Re: [Resource] StarCraft 2 Resource Thread

Postby exwizard » Tue Dec 21, 2010 11:53 am

Ethril wrote:Since when do Hydralisks have railguns, anyway? :P


Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.
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Re: [Resource] StarCraft 2 Resource Thread

Postby Killar » Tue Dec 21, 2010 1:38 pm

exwizard wrote:
Ethril wrote:Since when do Hydralisks have railguns, anyway? :P


Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.

Roaches have ACID SALIVA. Ewwww...
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Re: [Resource] StarCraft 2 Resource Thread

Postby Dynamo » Wed Dec 22, 2010 3:34 am

Killar wrote:
exwizard wrote:
Ethril wrote:Since when do Hydralisks have railguns, anyway? :P


Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.

Roaches have ACID SALIVA. Ewwww...


In starcraft 1 hydralisks had acid saliva.
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Re: [Resource] StarCraft 2 Resource Thread

Postby Killar » Wed Dec 22, 2010 3:36 am

CKeen wrote:
Killar wrote:
exwizard wrote:
Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.

Roaches have ACID SALIVA. Ewwww...


In starcraft 1 hydralisks had acid saliva.

Sort of, but this is StarcRaft 2 we're talking about.
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Re: [Resource] StarCraft 2 Resource Thread

Postby Siggi » Wed Dec 22, 2010 4:48 am

I'm pretty sure the hydralisks shoot spines, and always have. I can't find my manual to confirm this, however this seems to confirm what I remember.
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Re: [Resource] StarCraft 2 Resource Thread

Postby TheDarkArchon » Wed Dec 22, 2010 5:34 am

Hell, it says in game if you hover over the hydralisks attack icon that it's spines.
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Re: [Resource] StarCraft 2 Resource Thread

Postby exwizard » Wed Dec 22, 2010 7:51 am

They are spines which are not dissimilar to the quills of a porcupine (the zerg evolved the hydralisk out of a large porcupine like herbivore); they are also poisonous to terrans (at least according to Starcraft: Ghost).

I'm using the SC wiki as a resource.

http://starcraft.wikia.com/wiki/Hydrali ... raft_II%29

Note, I'm less concerned about duplicating SC2 balancing than I am in creating a FPS version of each unit that is enjoyable to fight against. For instance, I have maintained the Hydralisks scythe-like claw attack even though it only ever appears in cinematics.
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