I created an actor and gave it a number which DoomBuilder sees and I can place on the map. The model path is relative to the root of my game directory. I presume this is correct. This is a model that was a Quake2 player model with animations. All I'm trying to do at the moment is get it rendering as a static object. It only shows me the brown sign in place of the graphic - and it's not impassable. I'm worrying about monster and player use later.
Spoiler:
Spoiler:TIA.