The ROTT TC - Demo Released - Updated

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand
Contact:

Re: The ROTT TC - Demo Released

Post by el zee »

wildweasel wrote:MAKE THE INTRODUCTION SKIPPABLE.

[edit] Yes, it's obvious I didn't read any of the rest of the thread, but this point alone nearly made me quit in disgust.
heh ok I fixed it, if you really want you can download it again here http://www.mediafire.com/?6a1q8g8nx8v483h
User avatar
Xim
Posts: 2094
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: The ROTT TC - Demo Released

Post by Xim »

This is awesome. But I'm stuck on the first mission. I can't find the bronze door, not a big fan of the locked doors being un-marked on the map. Otherwise this is pretty awesome.
User avatar
Per-Scan
Posts: 180
Joined: Tue Sep 20, 2005 5:12 pm
Location: One Year in the Future
Contact:

Re: The ROTT TC - Demo Released

Post by Per-Scan »

@El Zee: With regards to your question in your spoiler tag, the answer is no. I don't have a clue! :)
User avatar
Crudux Cruo
Posts: 1170
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: The ROTT TC - Demo Released

Post by Crudux Cruo »

This is all pretty good! a note about characters though; they actually have different skills with bullet weapons, different speeds, and different health that all make them unique. this is missing; please add this in when you get the chance.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.
Contact:

Re: The ROTT TC - Demo Released

Post by Slax »

Superb recreation. ROTT always did kick my ass so I just play for the music and sfx. Wonderful nostalgia.
User avatar
Per-Scan
Posts: 180
Joined: Tue Sep 20, 2005 5:12 pm
Location: One Year in the Future
Contact:

Re: The ROTT TC - Demo Released

Post by Per-Scan »

Just a quick question. How many can play multiplayer? I'm trying to organise a game for tonight over at the ROTT forum and I don't want to disappoint people. :)

If anyone's interested the thread for discussion at the ROTT Forum is here:

http://rott.s4.bizhat.com/viewtopic.php ... forum=rott

So far, there is a whole 2 of us playing tonight! :P
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand
Contact:

Re: The ROTT TC - Demo Released

Post by el zee »

Per-Scan wrote:Just a quick question. How many can play multiplayer? I'm trying to organise a game for tonight over at the ROTT forum and I don't want to disappoint people. :)

If anyone's interested the thread for discussion at the ROTT Forum is here:

http://rott.s4.bizhat.com/viewtopic.php ... forum=rott

So far, there is a whole 2 of us playing tonight! :P

I included multi.txt in the zip file to help with that, the multplayer .exe files work, try them out, I've run up to 4 players with them, lan & internet.

PS You have to wait for all the people to join before the game starts, it's a zdoom thing.
User avatar
RottKing
Posts: 73
Joined: Mon Jan 05, 2004 9:20 pm
Location: CT, USA
Contact:

Re: The ROTT TC - Demo Released

Post by RottKing »

The presentation is great, the levels look fantastic, and it's definitely slick as hell. Thoughts from what I've played so far (I'm gonna be editing this prolly):

The enemies seem to be a bit too accurate, you have to be extremely careful and even then it's easy to get chewed up even from far away.
The enemies need more hit stun, since I'm pretty sure all the enemies besides the Triad Enforcer were put into hit stun from every shot in ROTT. So if you're lighting up a guy with the mp40 or even the dual pistols they should never be able to shoot you back.
When the lightning guard is begging for his life, one shot should put him down.
The enemies do too much damage on the higher difficulties, hate to sound like I just suck but I'm just comparing to how it was in ROTT, I dunno how accurate you're intending this TC to be so I hope I'm not being too nit picky.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: The ROTT TC - Demo Released

Post by Ryan Cordell »

Oh, the grenade tossing bastards will be so fun in this TC, I can imagine.. :twisted:
User avatar
Xim
Posts: 2094
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: The ROTT TC - Demo Released

Post by Xim »

Xim wrote:This is awesome. But I'm stuck on the first mission. I can't find the bronze door, not a big fan of the locked doors being un-marked on the map. Otherwise this is pretty awesome.
Any help with this? :P
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: The ROTT TC - Demo Released

Post by Ryan Cordell »

I never used the map and I finished the first episode. Whoo-ah! :twisted:
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand
Contact:

Re: The ROTT TC - Demo Released

Post by el zee »

Xim wrote:
Xim wrote:This is awesome. But I'm stuck on the first mission. I can't find the bronze door, not a big fan of the locked doors being un-marked on the map. Otherwise this is pretty awesome.
Any help with this? :P
there's no bronze, do you mean gold, silver or iron? the gold and silver doors are at apposing ends of the corridor with the blade traps, and the iron door is at the end of the moving wall hallway.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: The ROTT TC - Demo Released

Post by Viscra Maelstrom »

I'm pretty sure I found a door on the first mission that said I needed a bronze key.
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: The ROTT TC - Demo Released

Post by SamVision »

Okay so I played through this and it was amazing. No I didn't get passed the first level since I couldn't find the iron door :glare:, but I had fun playing it =:). You really captured the ROTT feeling. A few things though:

The maps have wide open bland areas, scale down some areas or add a bit more detail
Enemies are too accurate and give you little chance sometimes, maybe increase their pain state duration and decrease their accuracy
Original ROTT had some variations between the different characters (speed, health, ...) see if you can replicate that
The Excalibat has some issues when I try to use it as a melee weapon. Also make the Excalibat usable as a melee weapon when you run out of "ammo"


That's about it. Its really well done I love it :mrgreen:
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand
Contact:

Re: The ROTT TC - Demo Released

Post by el zee »

SamVision wrote:Okay so I played through this and it was amazing. No I didn't get passed the first level since I couldn't find the iron door :glare:, but I had fun playing it =:). You really captured the ROTT feeling. A few things though:

The maps have wide open bland areas, scale down some areas or add a bit more detail
Enemies are too accurate and give you little chance sometimes, maybe increase their pain state duration and decrease their accuracy
Original ROTT had some variations between the different characters (speed, health, ...) see if you can replicate that
The Excalibat has some issues when I try to use it as a melee weapon. Also make the Excalibat usable as a melee weapon when you run out of "ammo"


That's about it. Its really well done I love it :mrgreen:
thanks, the full release will have that stuff fixed.

there are two ways to get to the iron key: Image past this moving wall and Image after hitting a switch this way opens up a shortcut.
Locked

Return to “Abandoned/Dead Projects”