Code: Select all
vertex
{
zceiling = <float>; // Heights are absolute. Default is no slope.
zfloor = <float>; // Note that undefined is not the same as 0.
}
Moderator: GZDoom Developers
Code: Select all
vertex
{
zceiling = <float>; // Heights are absolute. Default is no slope.
zfloor = <float>; // Note that undefined is not the same as 0.
}