Performance Patch for Action Doom 2 Zombie Map
by Nash Muhandes
This is a simple patch that attempts to reduce lag in the zombie map during long sessions. It does this by removing the corpses after a certain amount of time has passed, and only when no one is looking so you won't see the corpses vanish in front of you.
Feel free to use and distribute as you see fit!
Requires Action Doom 2 and bonus.wad loaded.
[Action Doom 2] Zombie Map Performance Patch
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[Action Doom 2] Zombie Map Performance Patch
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Re: [Action Doom 2] Zombie Map Performance Patch
Oh wow this is great! I remember massive lag when I played the zombie map on AD2, it was very annoying ._.
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Re: [Action Doom 2] Zombie Map Performance Patch
Yeah... I was going to have the bodies fade away... buuuut I forgot.