Aliens vs. Marines - AVM
Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"
The best method that's shown promise involves the motion sensor spawning invisible actors, which fly forward passing through walls. After that triggering an audible sound when another thing/actor (marine or alien) is encountered. I need to find a way to have it deactivate after the actors fly a specific distance. Anyone who has experience with decorate and ACS I sure could use some help! 
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"
but on that case you need to create something to put the correct position of the enemy for the radar, becuase 1 is the radar sound, that is easy with ambient sound, ovisuly the radar of marines only show white points , no maps....Tragos wrote:The best method that's shown promise involves the motion sensor spawning invisible actors, which fly forward passing through walls. After that triggering an audible sound when another thing/actor (marine or alien) is encountered. I need to find a way to have it deactivate after the actors fly a specific distance. Anyone who has experience with decorate and ACS I sure could use some help!
Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"
I know what your saying, I'm not sure how to go about coding that... It be a shame if it was only audible, however that's how it was in the first AVP.
-
CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"
I am fairly certain someone has coded a workable radar thing for ZDoom. I even remember using it on map01, there was a little HUD in the top right corner of the screen with blips. No idea where to find it though, sorry - but it can be done.
- Demolisher
- Posts: 1749
- Joined: Mon Aug 11, 2008 12:59 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Winchester, VA
- Contact:
Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"
http://forum.zdoom.org/viewtopic.php?f= ... 20#p447240
also, search "+isle +radar" and you will find a thread titled bored. It was the original I think.
also, search "+isle +radar" and you will find a thread titled bored. It was the original I think.
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"
what wad is that? looks great those rips from counter strike condition zero.Demolisher wrote:http://forum.zdoom.org/viewtopic.php?f= ... 20#p447240
also, search "+isle +radar" and you will find a thread titled bored. It was the original I think.
Re: A.v.M. Aliens vs. Marines "Aliens Online Redux"
I was certain it could be done. Thanks for those links!
Re: Aliens vs. Marines - AVM
Here is a concept for the new HUD I'm working on. Feedback and criticism needed.
*Scrapped in favor of Eriance's design, thanks!*
*Scrapped in favor of Eriance's design, thanks!*
Last edited by Tragos on Wed Mar 30, 2011 8:42 pm, edited 3 times in total.
Re: Aliens vs. Marines - AVM
looks cool. huds are something i never learned to do yet....
Re: Aliens vs. Marines - AVM
Eh.. not a fan of blocky HUD. See if you can make the non important parts transparent.Tragos wrote:Here is a concept for the new HUD I'm working on. Feedback and criticism needed.Spoiler:
Re: Aliens vs. Marines - AVM
I'll can always make a transparent version and let the player's decide which version to use? What you see above mimics the HUD from Aliens Online somewhat. I'll try rounding it up a bit and see if that make's it a bit more pleasing. I'm going to redo the entire thing using vectors when I have the chance, what you see above is only a mock up.
Re: Aliens vs. Marines - AVM
It looks okay, but I too am not a fan of blocky HUDs. I don't see why there needs to be such a huge square for the ammo.
Re: Aliens vs. Marines - AVM
Look ok, but the blocky HUD looks rather dated. Something that doesn't block a giant section of the screen would probably be better. Maybe like the Aliens vs Predator 2 or AvP 2010 HD with simple transparent elements.
Re: Aliens vs. Marines - AVM
Comments duly noted.
I agree, I'll instead work on a more simplistic HUD using vector objects.
I agree, I'll instead work on a more simplistic HUD using vector objects.
Re: Aliens vs. Marines - AVM
*Removed*
Is this better?
Is this better?
Last edited by Tragos on Wed Mar 30, 2011 8:43 pm, edited 1 time in total.
