Hacx 2.0 -- Hacxmas Alpha!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hacx 2.0 -- Now in Development!
Been working on improving the facade of a certain building.
Just passed the map off to Damage to do some work on the upper floors. Think I might finally get to cracking on the Anarchist Dream remake next, considering how badly we need a good cyberspace map to refer to.
In other news, all textures+flats in the wad actually have proper names now, instead of reusing the Doom2 ones. The same will be done for sprites as time goes on, but at least the big change is out of the way before too many in-progress maps are forced to be run through the converter...
Just passed the map off to Damage to do some work on the upper floors. Think I might finally get to cracking on the Anarchist Dream remake next, considering how badly we need a good cyberspace map to refer to.
In other news, all textures+flats in the wad actually have proper names now, instead of reusing the Doom2 ones. The same will be done for sprites as time goes on, but at least the big change is out of the way before too many in-progress maps are forced to be run through the converter...
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Re: Hacx 2.0 -- Now in Development!
Positively awesome.
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Re: Hacx 2.0 -- Now in Development!
I just played MAP05 of HacX. I don't want to see any part of that level in 2.0.
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Re: Hacx 2.0 -- Now in Development!
second. In fact, it would be nice to see ALL of the cyberspace levels remade. They always looked like a random jumble of mess to me. It was cool in an abstract way, but has no place in gaming, IMO.Salad Viking wrote:I just played MAP05 of HacX. I don't want to see any part of that level in 2.0.
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Re: Hacx 2.0 -- Now in Development!
Yeah I would just bin them and replace them with a more 'mainstream' vision of cyberspace - square blocks of colour, scrolling numbers etc.
Like that zdaemon deathmatch map set, cyber-something or other.
Like that zdaemon deathmatch map set, cyber-something or other.
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Re: Hacx 2.0 -- Now in Development!
Cybercrime :PCaptainToenail wrote:Yeah I would just bin them and replace them with a more 'mainstream' vision of cyberspace - square blocks of colour, scrolling numbers etc.
Like that zdaemon deathmatch map set, cyber-something or other.
Yeah I second that too. The cyberspace levels were pretty much terrible. They just didn't play well.
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Re: Hacx 2.0 -- Now in Development!
MAP05 will be remade, no worries about it. Of all the "Cyberspace" maps, only MAP15 is actually going to make the cut, and even then, it'll probably get a face lift or two in the visuals department. At least it was relatively sane.
Cybercrime was neat, though I do have an idea of how I want cyberspace to look and it's a tad bit different (a bit more "floay things in darkness" so to speak). I'll likely tackle MAP10 (Anarchist Dream) first, since I actually have an idea for a sane layout using some of the aspects of the original map. It'll have Better texturing throughout, though.
Heh, it's kind of funny how one of Hacx's biggest trademarks was cyberspace, yet here we are without a good map to stylistically reference. Going to need to fix that...
Cybercrime was neat, though I do have an idea of how I want cyberspace to look and it's a tad bit different (a bit more "floay things in darkness" so to speak). I'll likely tackle MAP10 (Anarchist Dream) first, since I actually have an idea for a sane layout using some of the aspects of the original map. It'll have Better texturing throughout, though.
Heh, it's kind of funny how one of Hacx's biggest trademarks was cyberspace, yet here we are without a good map to stylistically reference. Going to need to fix that...
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Re: Hacx 2.0 -- Now in Development!
The problem is just that the textures used in cyberspace doens't look like they have anything to do with it at all. Looks like blotches of color that make the map look like a 3D representation of one of Van Gogh's paintings.
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Re: Hacx 2.0 -- Now in Development!
I tried playing Hacx 1.2 on ZDoom 2.5.0.2957 and for some reason when I try to fire the pistol upon starting a level it switches to the melee-foot, as if I were out of bullet ammo.
It did NOT do this on earlier SVNs of ZDooM. I wonder what's wrong.
It did NOT do this on earlier SVNs of ZDooM. I wonder what's wrong.
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Re: Hacx 2.0 -- Now in Development!
Personally, I would compare it more to Salvador Dali, but that might just be due to spending far too much time in MoOnsIdEEriance wrote:The problem is just that the textures used in cyberspace doens't look like they have anything to do with it at all. Looks like blotches of color that make the map look like a 3D representation of one of Van Gogh's paintings.
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Re: Hacx 2.0 -- Now in Development!
It would be AWESOME if in Hacx 2.0, the cyberspace levels changed everything, from the gameplay to the weapons and enemies to even the sounds.
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Re: Hacx 2.0 -- Now in Development!
YesSamVision wrote:the gameplay
Yes. But then they would need a spriter.SamVision wrote:the weapons
Second. But again, spriter needed. Maybe some virus enemies.SamVision wrote:enemies
Some ambient sound effects would be nice.SamVision wrote: sounds.
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Re: Hacx 2.0 -- Now in Development!
I played a multiplayer Source mod called Dystopia, that might provide some inspirations for the cyberspace levels. Its all digitally and stuff when you enter the cyberspace areas (kind of like Tron) with three cyberspace attacks that just fly out of you digitally hands (so no specially designed weapons). Also having no gravity would be an interesting addition, with the levels designed around that idea.
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Re: Hacx 2.0 -- Now in Development!
I *love* Dystopia... Not very good at it though.SamVision wrote:I played a multiplayer Source mod called Dystopia, that might provide some inspirations for the cyberspace levels.
To be more specific, there's a hitscan attack, a projectile attack with radius damage (a weak rocket, basically... you can even use it to propel yourself), and a laser-like constant "stream" attack.Its all digitally and stuff when you enter the cyberspace areas (kind of like Tron) with three cyberspace attacks that just fly out of you digitally hands (so no specially designed weapons).
You wouldn't be able to do the whole "turning upside down and running on ceilings" bit, though.Also having no gravity would be an interesting addition, with the levels designed around that idea.
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Re: Hacx 2.0 -- Now in Development!
I swore I heard ZDoom supports voxels now. If so, something like that would be awesome for cyberspace enemies.