
Looking for stereoscope mod.
Looking for stereoscope mod.
I remember seeing a stereoscope wad for zdoom on here somewhere a quite while back. (2 years, I think) I have lost It since, and cannot seem to find it again. Can anyone help me? Thanks. 

Re: Looking for stereoscope mod.
does this work?
http://69.9.27.206/Stereogram.zip
http://69.9.27.206/Stereogram.zip
Re: Looking for stereoscope mod.
Yesss! I remember trying this months ago, and I couldn't get the effect (didn't try long enough), I just assumed the cameras weren't far enough apart. But now I see it!
Now we need some way to hack the weapons on top of it, maybe offset from each other by ~40-50 pixels (in 320x200 resolution terms)
EDIT: Of course! Voxel guns! Though this shotgun looks really weird, at least it actually converges on the target, giving an instinctive croshair effect without a crosshair. And of course voxel items and decorations look good with it too:




Now we need some way to hack the weapons on top of it, maybe offset from each other by ~40-50 pixels (in 320x200 resolution terms)
EDIT: Of course! Voxel guns! Though this shotgun looks really weird, at least it actually converges on the target, giving an instinctive croshair effect without a crosshair. And of course voxel items and decorations look good with it too:




Re: Looking for stereoscope mod.
Cool, thanks Isle!
Also, where did you get those voxel models, phi108?

Re: Looking for stereoscope mod.
The models are from the Doom voxel project, Doomad packed them up with a SVN build of ZDoom's voxel branch:Sodahollic wrote:Cool, thanks Isle!Also, where did you get those voxel models, phi108?
ZDoom Forum Voxel thread: http://forum.zdoom.org/viewtopic.php?f= ... 05#p530342
Voxel project site: http://www.teamhellspawn.com/voxels.htm
Voxel pack & branch: http://www.teamhellspawn.com/zdoom_vox.zip
Re: Looking for stereoscope mod.
hmmm....i would have thought the guns could be done better...though i haven't messed with voxels yet....
Re: Looking for stereoscope mod.
In the screenshot, that's actually the Shotgun pickup sprite added to the HUD as a simple test. Proper versions haven't been made just yet, but would be quite nice. 

Re: Looking for stereoscope mod.
After taking those screens, I changed the ACS script to lower the 8 down to 5.5, so I guess that means the separation is 10 instead of 16. This makes the viewing less painful and less dramatic, and makes the shotgun look a bit better, though it might be best to give weapons a (user-definable) separation independent of the world separation (easier with sprites). All in a hypothetical stereoscopy feature though.
- juizzysquirt
- Posts: 126
- Joined: Sun Jan 04, 2009 3:29 pm
- Location: Knee-Deep in L.A. Meltdown
Re: Looking for stereoscope mod.
Bah, so this makes my surprise Stereoscopic mod deprecated. Not that I've done any work on that past couple weeks. I've just got two cameratextures in hud on top of a black background. I tried to make them work with different aspect ratios, but I never managed to get that work properly. The 3d-mode can be toggled on/off, and the effect can/could be mirrored (for some reason I have it disabled atm, need to check out why).
EDIT: I mean the actual aspect ratio displayed on the camera texture, at least my version works without stretching in widescreen resolutions.
1920 x 1200 PNG's (56k users beware!)
http://img339.imageshack.us/img339/5283 ... 011131.png
http://img688.imageshack.us/img688/5283 ... 011131.png
http://img530.imageshack.us/img530/5283 ... 011131.png
1600 x 1200
http://img20.imageshack.us/img20/5283/s ... 011131.png
http://img209.imageshack.us/img209/5283 ... 011131.png
I had plans for displaying the weapon sprites using acs and decorate, but I've been occupied by other projects recently...
EDIT: I mean the actual aspect ratio displayed on the camera texture, at least my version works without stretching in widescreen resolutions.
1920 x 1200 PNG's (56k users beware!)
http://img339.imageshack.us/img339/5283 ... 011131.png
http://img688.imageshack.us/img688/5283 ... 011131.png
http://img530.imageshack.us/img530/5283 ... 011131.png
1600 x 1200
http://img20.imageshack.us/img20/5283/s ... 011131.png
http://img209.imageshack.us/img209/5283 ... 011131.png
I had plans for displaying the weapon sprites using acs and decorate, but I've been occupied by other projects recently...
- Apothem
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
Re: Looking for stereoscope mod.
I'm excited to see that the voxel project is still moving forward. I remember seeing it when they were still working on the keys and thinking "What possible use could this have?"... I guess now I know 

Re: Looking for stereoscope mod.
Is it likely that they are ever going to do monsters? I've heard that they look bad, but I don't really see how...
Re: Looking for stereoscope mod.
is there some way to swap the view sides? because i use parallel view method not cross-eye
Re: Looking for stereoscope mod.
"puke 190" in the console
Re: Looking for stereoscope mod.
"unknown script 190"Isle wrote:"puke 190" in the console
Re: Looking for stereoscope mod.
"Puke 2" works for me. Cross eyed works with higher resolutions and with more versatility, but I think parallel is more clear for me, but it has to be with ZDoom in a low resolution and windowed mode, otherwise my eyes can't separate farther.