Okay, and it is your right to feel that way. I respect that you feel differently than me about it, and surely you'd allow me the same courtesy--TIHan wrote:To me, Stronghold isn't fun in single-player. However, it is a absolute blast in multiplayer when you run it in Skulltag. The monster count on each wave is multiplied by the player count so you can more monsters coming after you based on the number of players you have. Which is awesome. I think the visuals are fine; I don't mind the re-use of textures as almost every video game does this.
--god damn it.About the criticism, honestly, anything can be improved in some way; but, taking it to extreme levels where it involves arguments over a team's hard work that they have developed for us, for free, is irrational.
Who's having a hissy fit, besides you and Graf?IMO, having a hissy fit over a game or mod that is developed for free where there is no money involved at all is ludicrous. If there was money involved, that would be a different story.
But I don't think that, so that's not what I said.What could have said as criticism to Stronghold, should have been something like this: "I think this mod is pretty cool, it re-uses some texture and architecture a little bit, but overall, it's pretty damn good!" Short, concise and to the point! No argument, no drama.
...You see? That is the kind of criticism that we need to hear. Not a huge wall of text trying to explain every little small detail using words that require to go look up the definition of on the internet, hrm, essel. Learn some common sense bubba.
Really? Seriously? 'Stop using big words'?
Plus, if you didn't understand some mapping terms or whatever that I used (I'm honestly not sure what's confusing you, because you haven't told me), I'm pretty okay with that because you're not one of the Stronghold developers, and I wasn't really talking to you.
Though I'd be happy to explain in clearer terms if you can pick anything out that you're curious about! (Though, based on what you've written here, it doesn't sound like you care anyway)