Okay, yesterday, I was lying in my bed thinking about the 2 "Community Map Projects" and what else we could do as an great effort and demonstration of our skills and the features in ZDoom. This is when the following idea came to my mind:
Just imagine how id-software would have created their maps back in 199x when they already had the possibility of using ZDoom and it's great features, if they had already the chance to build almost limitless detail into their map, if they had already slopes, skyboxes and all the other great things, ZDoom offers.
Well, what I want to do is the following thing: We have E1M1 to E1M9, this means exactly 9 maps, totally underdetailed and not filled with a lot of crazy amazing features in it. This also means, that we have 9 slots, three persons for each map, makes 27persons (or lets say 27 slots so some persons may work on other maps also).
The plan is to add heavy detail to the old Episode 1 maps, to add new ZDoom features, (also some new enemies from the monster pack) and also to add new rooms and quests to the old phobos bases (also textures, the one from Nightmares texture packs might fit best!!!), maybe also add new (but still doomish) music tracks to the maps to spice them up!
When creating this idea, I thought on a timeline of exactly 3 weeks, one week for each slot, three weeks for each map with 9 persons ore more being involved.
So, here we open the slots: (no dates given yet)
Code: Select all
(MAP) (WEEK1)(4th,Sep) (WEEK2)(11th,Sep) (WEEK3)(25th,Sep)
E1M1 cccp_leha Tormentor DrewbieDoobie007
E1M2 Risen(mephisto) Nightmare LexusAlyus
E1M3 UltimateD. Nmn TheDarkArchon
E1M4 Nmn kirby BioHazard
E1M5 LexusAlyus Risen Tormentor667
E1M6 farlowj NinjaOfDoom Kirby
E1M7 Talonos Carnevil Risen
E1M8 Tormentor667 LexusAlyus darkhaven3
E1M9 BioHazard cybermenace UltimateDoomer
+ At least 8 new persons for the detail/room/texturing/zdoomfeature job (also able to do other things like decorating, music, mapinfo, etc.)
+ Someone who can do a Patchwork out of all the maps (copy&paste small parts and reconnect them in a new map) to make a CREDITS cutscene
+ Musician who can search or do 9 tracks in 3 - 4 weeks
+ ... anything else?
Something Important to Read For Participants!!!
This project is supposed to be something very high-quality-ish - as it is supposed to be - so please don't participate, if you are not able to even hold the Episode1 detail/style, BUT participate if you an contribute in any other way (just tell me!)
By the way, this time, I will always update the first page so you won't have to search through the complete thread to find any updates!
What else do you need?
Well, Episode 1 indeed for starting off with this
![Wink ;)](./images/smilies/icon_wink.gif)
http://downloads.gamezone.com/demos/d36.htm
Or just use the already to ZDOOM (Hexen Format) converted Episode 1 maps from me:
http://home.arcor.de/tormentor667/kdizd ... OMMAPS.ZIP
Update August 21st
- Extra Info: Mainwad is DOOM2.WAD (so replace any missing textures with Doom2 ones!
- Link to the DOOM1 textures missing in Doom2: ftp://ftp.doom.odessa.ua/converted/doom1_2.zip
Update August 22nd
Other Tasks given:
- Monster Wad: TheDarkArchon [DONE]
- Music: Lexus & Viciarg, a Co-Production (cancelled, music will be replaced by OC-Remixes OGGs)
Update August 24th
- Texture resources available http://home.arcor.de/tormentor667/kdizd ... XTURES.ZIP
- Monster resources available [download below]
Work with these resources, don't alter them. If you add new stuff, add it into the level wad directly and add some documentation about it in a text-file!
Update August 25th
- Music will be taken from various remix pages
- Ambient Sound Wad Build 1 is finished: http://home.arcor.de/tormentor667/kdizd ... BIENCE.zip
(Thx to BioHazard & Myself)
Update August 26th
- Monster WAD for KDIZD is finished: http://home.arcor.de/tormentor667/kdizd ... NSTERS.ZIP
- Weapons WAD for KDIZD is finished: http://home.arcor.de/tormentor667/kdizd ... IZDWEP.WAD
For both, thx to "The Dark Archon"
Update August 28th
- Complete Resources: http://twicerisen.ath.cx/dropzone/zd1res.zip
Some Editing Extra info for all those who are not sure about the rules
- Feel free to do anything with the map... [this includes:]
+ Adding new doomish rooms
+ Add lots of detail to old rooms
+ Change the supposed ways of playing the map (change keys, remove keys, add new switches for new/old doors)
+ Change textures
+ Also enhance rooms (if they are too small to add detail & stuff, enlarge them, no problem about it, as long they loo similar to their originals)
+ Add new enemies (the GiestBoss to E1M5! This is now my decision!)
- ...as long as the following standards and rules are not broken in any way:
+ Map must look like an E1 map (no hell textures or things like that, Nightmares new textures from the texture pack (E5) are okay!
+ Other players must be able to recognize the originals without thinking that long. The map must be familiar to us!
+ If you add new stuff to your map which is not already in the resource wad, add it to your map wad. (textures ONLY between TX_START and TX_END, everything else will be deleted and your map may be rejected because of missing dat)
+ If you add new GFX, Sprites or other things which will overwrite originals, ask for it in this thread!!!
...if some more rules come to my mind, I will change this!
Update Septembre 8th
Just some small info on the week-plans: On every last day of the 3 weeks, I want every participants of each week to upload his altered map to some (free)webspace so everyone else can download it, take a look at it and give some feedback. Also I want to look at the maps so I can tell people what to do and how to work on the following week on their map, just to keep some guidance to keep the main style and stuff.
First Week End Day: Septembre 10th
Second Week End Day: Septembre 24th
Third Week End Day: Octobre 7th
I don't want anyone to be to late with submitting their map, I hate tardiness and I am going to be very very evil, if someone misses his day, so be accurate!!!!!!!
Update September 16th
Week 2 has been expanded, look above for more details!
Update Septembre 17th
Intro text for ALL maps!
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script 672 OPEN
{
SetHudSize(640, 400, 0);
Setfont("dbigfont");
Hudmessage(s:"Title";
HUDMSG_FADEOUT, 0, CR_WHITE, 320.4, 190.0, 2.5, 1.0);
Setfont("smallfont");
Hudmessage(s:"Modified by Week1Name, Week2Name, Week3Name";
HUDMSG_FADEOUT, 0, CR_RED, 320.4, 205.0, 2.5, 1.0);
}
Week 3 is now 14 days and will end on Octobre 7th!
Update Octobre, 9th
5 weeks of developement are over, information about that and the second round can be found on this page:
http://forum.zdoom.org/viewtopic.php?p=63853#63853
Update Octobre 16th
Latest info on round 2 here:
http://forum.zdoom.org/viewtopic.php?p=66333#66333
Update October 27th
Round 2 has finally begun:
http://forum.zdoom.org/viewtopic.php?p=70313#70313
Update October 31st
New Resource.wad available and further information:
http://forum.zdoom.org/viewtopic.php?p=71517#71517
Update November 5th
New Resource WAD available here:
http://home.arcor.de/tormentor667/kdizd ... zd1res.zip
Update November 12th
Every map needs this extension to its script section:
http://forum.zdoom.org/viewtopic.php?p=74390
Update November 20th
Progress Summary for Round 2 and info on the "OOAK" phase here:
http://forum.zdoom.org/viewtopic.php?p=76026#76026
Update November 21th
3 lates files for you to get: 1. New resource, 2. Music resource and 3. final E1M8, all here:
http://forum.zdoom.org/viewtopic.php?p=76438#76438
Update December 1st
Very important for non-teammates: If you want to speed up the work on this project, DONT DOWNLOAD DEVELOPEMENT FILES FROM MY SERVER, because I just have one gb traffic and if this traffic is gone, we have to wait for the next month, so I can upload the real big resource and map stuff!
Update December 2nd
@all Teammates: Read the following post and give me information!!!
http://forum.zdoom.org/viewtopic.php?p=78294#78294
Update December 6th
Project overview, Link collecting and other stuff:
http://forum.zdoom.org/viewtopic.php?p=79054#79054
Update January 7th
Status summary:
http://forum.zdoom.org/viewtopic.php?p=85413#85413
Update January 17th
Okay, it was meant to end after Round 2 but unfortunately, we need another round to polish things up and finalize our mammoth!
http://forum.zdoom.org/viewtopic.php?p=88093#88093
(if you work in Round 3, check here for the latest list of slots and also rules for your weeks!!!)
And some important words can be found here:
http://forum.zdoom.org/viewtopic.php?p=88926#88926
(read them or die!)