Support for online radio streaming

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StrikerMan780
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Re: Support for online radio streaming

Post by StrikerMan780 »

It wouldn't rely on radio streaming for music, as it would have normal music selectable as well. This is more for a multiplayer-exclusive mod, and would be great for a set of dedicated servers. Would allow my players to listen to a selection of music, hear clan announcements, funny radio pseudocommercials, amongst other things. It's something fun and adventurous that I've wanted to try for a long while, and it might actually bring in listeners to the shoutcast I've had up.

Even if the shoutcast isn't up all of the time, it would be a good surprise for some people to tune in and find it playing something cool.
Btw, as far as bandwidth is concerned, I always broadcast at a low bitrate to begin with. (64kbps)
Gez wrote:There's also the question of whether said online radio station will be still there sixteen years later.
As long as I still have my NoIP, and some interest, It'll probably be going for a very long time.
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Salad Viking
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Re: Support for online radio streaming

Post by Salad Viking »

Is it even possible for a mod to use this?
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NeuralStunner
 
 
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Re: Support for online radio streaming

Post by NeuralStunner »

Salad Viking wrote:Is it even possible for a mod to use this?
I'm with the Chris guy: I hope not. Call it paranoia, but I don't want a game doing anything online that it doesn't have to. (One of the few exceptions is Hexen II, which requires "internet" access for its server/client system. Weird way to do it, but required.) If I'm actually playing online, fine. I'll grant it access for the specific purpose of relaying MP-related data. But I'd still rather hear game music that is part of the mod, on my own machine. (I have enough lag problems, really.)

If there's a console command restricted to a single client, then that's fine, they can listen. I have Winamp if I were intersted in online radio - Which I'm not. :P
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StrikerMan780
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Re: Support for online radio streaming

Post by StrikerMan780 »

NeuralStunner wrote:
Salad Viking wrote:Is it even possible for a mod to use this?
I'm with the Chris guy: I hope not. Call it paranoia, but I don't want a game doing anything online that it doesn't have to. (One of the few exceptions is Hexen II, which requires "internet" access for its server/client system. Weird way to do it, but required.) If I'm actually playing online, fine. I'll grant it access for the specific purpose of relaying MP-related data. But I'd still rather hear game music that is part of the mod, on my own machine. (I have enough lag problems, really.)

If there's a console command restricted to a single client, then that's fine, they can listen. I have Winamp if I were intersted in online radio - Which I'm not. :P
Then just don't select the track. They way I intend on using this is on a per-client basis, not forced upon anyone.
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wildweasel
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Re: Support for online radio streaming

Post by wildweasel »

One potential in-game use I can think of for this is a Skulltag mod that has someone live-commentating via a Shoutcast/Icecast stream. Unfortunately that sort of thing tends to result in lag between what happens in game and what is said over the commentary stream...
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StrikerMan780
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Re: Support for online radio streaming

Post by StrikerMan780 »

wildweasel wrote:One potential in-game use I can think of for this is a Skulltag mod that has someone live-commentating via a Shoutcast/Icecast stream. Unfortunately that sort of thing tends to result in lag between what happens in game and what is said over the commentary stream...
Yeah, there tends to be a bit of delay in it... Though, I've heard some something similar being done for CounterStrike.
IIRC, you can configure how much is buffered before being delivered as well, but for something like that, it's best to keep your bitrate as low as possible.
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