Doom Species

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Heretic's Ophidian
Posts: 6
Joined: Sat Sep 11, 2010 12:12 pm

Doom Species

Post by Heretic's Ophidian »

(Recently started)Hello Guys.

For some time, I've been working on what I call now as project Doom Species, the main idea was to use Decorate to build 2 alternative forms of each monsters, featuring a slightly different look and a much more different fighting style, an example is what I call a bad-breathed demon, while normal demons simply bite you, this one gets close and unleashes its horrible breath as a ripper damage that passes through you can cause poison damage.. or the :idea: raise-vile, an archvile that instead of getting close to raise fallen enemies, releases about 12 ghosts that travel around raising dead creatures or damaging already alive creatures to get the ability to raise more dead, the archvile itself has an attack sending a spirit toward you and can pass through you.. I've already made most of the monsters.

but then I had the idea of getting this project into something much bigger, I'll honestly say its new maps that offer different challenges such as dark rooms, a giant monster you must run away from, icon of sins and much more,, I just don't know if its possible to do such a thing alone and have been wondering if anyone likes to help by making some of the maps, doing something nice such as a Mapinfo or even help me decorate more species of monsters.. That'll be something I can't thank enough :?: :!:

Is using XWE to decorate, Photoshop for new sprites, Doom Builder to build the new maps.
Attachments
Those feral imps are quick and easily hide in dark areas, can you dodge their lava balls that split similar to volcano balls from heretic?
Those feral imps are quick and easily hide in dark areas, can you dodge their lava balls that split similar to volcano balls from heretic?
Screenshot_Doom_20101009_205332.png (38.86 KiB) Viewed 871 times
Last edited by Heretic's Ophidian on Sat Oct 09, 2010 12:56 pm, edited 3 times in total.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Doom Species

Post by Sodaholic »

Well, that sounds like an interesting idea, but you should post screenshots, it's in the rules. Plus nobody will really care about a project if you don't post screenshots. Otherwise, good luck with your project. :)
Heretic's Ophidian
Posts: 6
Joined: Sat Sep 11, 2010 12:12 pm

Re: Doom Species

Post by Heretic's Ophidian »

I am at the start, put screenshots of what, me fighting a monster or one the still being developed levels
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Doom Species

Post by CaptainToenail »

Well, once you show some cool screenies that show your capable of making and running a good project I'm sure some people might join your team.
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lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Doom Species

Post by lukas »

This sounds like a cool idea, I would like to help out with decorate and some similar stuff - like mapinfo. But I'm afraid I can't do any maps atm, cause I am doing some for other projects. I can also help with ideas if you need any. Send me a PM if you want my help.
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