Waltz of the Demise

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kevansevans
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Waltz of the Demise

Post by kevansevans »

Hi, im new, so ill skip to what im talking about.

Waltz of the Demise is a ZDoom mod ive been working on (of course). After learning the ZDoom.pk3 can be turned into a zip, I went nuts. The question I asked here was "How can i make a harder doom with minimum changes?" And slowly, Waltz of the Demise came up.Image. All I did was change how the monsters act, and how the weapons act.

Here is the demo video
http://www.youtube.com/watch?v=YUwUKNne5zo
Demo download in description.

Full version is complete, but I want more suggestions on how to make this harder.

Have fun with the insanity. :twisted:
Last edited by kevansevans on Tue Oct 05, 2010 9:20 am, edited 1 time in total.
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lukas
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Re: Waltz of the Demise

Post by lukas »

First things first, welcome to the forums :biggrin:

Secondly, from the video it looks like a really simple mod - faster monsters/weapons, more ammo... etc. like some ancient Dehacked mod - but it's okay for a first mod (if this is your first mod?)

Thirdly, you shouldnt have made it have to replace zdoom.pk3 :(, just put the things you actually changed in the pk3 and call it WotD.pk3.
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Cutmanmike
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Re: Waltz of the Demise

Post by Cutmanmike »

lukas wrote:Thirdly, you shouldnt have made it have to replace zdoom.pk3 :(, just put the things you actually changed in the pk3 and call it WotD.pk3.
No you shouldn't. You should never replace the zdoom.pk3 as it will only cause conflicts and problems later unless you remember to change it back and forth.
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lukas
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Re: Waltz of the Demise

Post by lukas »

Oh and btw if there are no new graphics, sounds or maps - you can submit it here http://forum.zdoom.org/viewtopic.php?f= ... 16&start=0 to the Doom Mutator contest.
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kevansevans
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Re: Waltz of the Demise

Post by kevansevans »

Yes, this is my first mod. And i find it easier for the people to have as few files as possible. I do not like to waste space, i try to make the files small as possible.

This was a simple mod, but the way i made is that its nearly impossible. I can only get to level 4 on "I'm to young to die" without dying. Without any mods, i can usually get to 15 on Ultra-Violence.

And the reason i have people replace the ZDoom.pk3 is because that's where i modded the code, i work better when i can see the code being used without having to surf the internet allover.

I think ill also make a wad. idk

Thanks for the support ^^
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NeuralStunner
 
 
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Re: Waltz of the Demise

Post by NeuralStunner »

kevansevans wrote:Yes, this is my first mod. And i find it easier for the people to have as few files as possible. I do not like to waste space, i try to make the files small as possible.
Text-based mods are tiny, especially when packed into a zipped format like PK3. Nevermind that you're creating unneded work for end-users: They would have to modify their base game files as well, which there is no good reason to do, considering ZDoom's immense extensibility. There is a proper way to do these things, you just need to make the effort to learn them.
kevansevans wrote:And the reason i have people replace the ZDoom.pk3 is because that's where i modded the code, i work better when i can see the code being used without having to surf the internet allover.
It's fine to research the code, but there's no need to change it at the source. Would you glue paper into your favorite book to write your own story?

Nevermind that we have a [wiki=Main_Page]Wiki[/wiki] and this forum. If you can't find information you need on the former, try the latter.
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Xaser
 
 
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Re: Waltz of the Demise

Post by Xaser »

It's very unlikely anyone will want to play the mod if running it requires replacing a crucial part of the ZDoom engine. I'll pass.
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Salad Viking
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Re: Waltz of the Demise

Post by Salad Viking »

Did anyone else notice that his first post is from one day before he joined?

It's probably because I'm a west-coaster...
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lukas
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Re: Waltz of the Demise

Post by lukas »

Joined 5. October, post made 5. October... :?
Yup it's probably time zone trouble...
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kevansevans
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Re: Waltz of the Demise

Post by kevansevans »

okay, thanks for the tips ^^. Im better with level mods than "Sprite" (Hopefully this is what that is) mods.

Ill start releasing my mod with the zdoom.exe and other files, users just have to supply the doom1/2 wads.

I have decided to make a custom doom2 wad ("The world that never was") where i remake the levels backwards. Level 30 is going to be a bigger area, and to beat it, you must expose the John Romero head. lvl29 is going to be called soul highway. Long Long Long road with lots of lost souls and painelementals.

Full version of WoTD will be out soon.
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Nash
 
 
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Re: Waltz of the Demise

Post by Nash »

No, you don't.

Please read this before going any further: http://zdoom.org/wiki/PWAD
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TheDoomGuy
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Re: Waltz of the Demise

Post by TheDoomGuy »

<_<

*Sees shotgun firing and has DeHackEd flashbacks*
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SamVision
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Re: Waltz of the Demise

Post by SamVision »

*sees screenshot*

...
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Ethril
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Re: Waltz of the Demise

Post by Ethril »

SamVision wrote:*sees screenshot*

...
For some reason, I find the random floating Mancubus to be extremely funny.
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Viscra Maelstrom
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Re: Waltz of the Demise

Post by Viscra Maelstrom »

TBH, it looks more like that the Lost Souls armada is sticking their horns into the fatso's fat, carrying him upwards. :P
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