Coloured Blood for Monsters

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Per-Scan
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Coloured Blood for Monsters

Post by Per-Scan »

I have a feeling that this'll be instano'd but here goes:

I would like an option to set the colour of the blood of the Cacos to blue and Hell Knights/Barons to green. I really like the sprites with the recoloured blood (blue for the Caco etc) and it feels like a natural development in the graphics. When I've been playing WADs (Torm's stuff amongst others) with these colours and then go back to the standard red blood for everything it really jars and looks a little silly. I don't suppose it's even possible to do and even if it is I don't suppose anybody else gives a toss. Just a personal request. :)
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Graf Zahl
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Re: Coloured Blood for Monsters

Post by Graf Zahl »

This has no business being the default.
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Re: Coloured Blood for Monsters

Post by Per-Scan »

I didn't say it should be a default merely an option... Thanks for reading anyway. :)
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Re: Coloured Blood for Monsters

Post by DBThanatos »

Per-Scan wrote:I didn't say it should be a default merely an option... Thanks for reading anyway. :)
I thought this would be a [DIY].

Is as easy as creating a "DECORATE.TXT" in the zdoom folder, containing

Code: Select all

Actor NewBaronOfHell : BaronOfHell replaces BaronOfHell
{ BloodColor "Green" }
And the same for "HellKnight", while "Cacodemon" would be blue.
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Re: Coloured Blood for Monsters

Post by Graf Zahl »

The only 'option' here is a DECORATE patch to change the colors. Feel free to autoload one - but it won't be part of ZDoom itself-
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Re: Coloured Blood for Monsters

Post by Per-Scan »

Thanks DBThantos! I am utterly ignorant of any coding stuff (I just enjoy playing Doom et al) and I had no idea a decorate script would be that easy. Added to my Autoload (thanks Graf for that suggestion). :)
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Re: Coloured Blood for Monsters

Post by Ethril »

I thought for sure this would be a [DIY]. Hmm...
Then again, I'm not the admin here. :P

Also, for Barons, I prefer darkgreen instead. Matches their sprite MUCH better.
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Re: Coloured Blood for Monsters

Post by Per-Scan »

You're right, of course. It is to be left as DIY. I have taken onboard what you said regarding colour. Dark green FTW! :)

Just as a curiousity I'm unsure as to why a coloured blood option is just presumed, by Graf and the other posters in this thread, to be an unsuitable addition (which wasn't added to the original engine merely due to technical limitations) but things like crosshairs, full-screen HUDs et cetera are suitable. I don't mean this in any inflammatory way. I'm just curious. Is it more to do with personal philosphy of the design goals of (G)ZDoom or just something that isn't thought to be 'Doomy' in general? :)
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Re: Coloured Blood for Monsters

Post by Salad Viking »

Per-Scan wrote:You're right, of course. It is to be left as DIY. I have taken onboard what you said regarding colour. Dark green FTW! :)

Just as a curiousity I'm unsure as to why a coloured blood option is just presumed, by Graf and the other posters in this thread, to be an unsuitable addition (which wasn't added to the original engine merely due to technical limitations) but things like crosshairs, full-screen HUDs et cetera are suitable. I don't mean this in any inflammatory way. I'm just curious. Is it more to do with personal philosphy of the design goals of (G)ZDoom or just something that isn't thought to be 'Doomy' in general? :)
I was thinking the same thing.
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Re: Coloured Blood for Monsters

Post by Ceeb »

Because it wouldn't make any sense at all for a red-blooded enemy who replaces the Hell Knight to bleed green blood?
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Re: Coloured Blood for Monsters

Post by Per-Scan »

Ceeb wrote:Because it wouldn't make any sense at all for a red-blooded enemy who replaces the Hell Knight to bleed green blood?
But if it was a compatibility option that wouldn't necessarily be an issue though you do have a point. :)
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Re: Coloured Blood for Monsters

Post by Graf Zahl »

Compatibility options are to handle necessary engine differences between different incarnations of Doom, not to disable more or less pointless 'improvements'.

There's also more complex issues involved here if a basic property of a monster base class is changed for no good reason.
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Re: Coloured Blood for Monsters

Post by Per-Scan »

^
Thanks for the info. As I said, I was just curious. I wouldn't be the geek I am without my annoying curiosity! :)
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