Doom 64 Stuff (Update. 10/1/2010)

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CrystalWolf
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by CrystalWolf »

BlazingPhoenix wrote:I also love how you act like you expect everyone to know that Doom 64 EX even exists and I also dislike how you even bothered to crosspost the argument in the first place.
I give up. You're not even trying to read my posts anymore.
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by wildweasel »

CrystalWolf, no. You will not continue this crap here.
40oz
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by 40oz »

I don't think valuable opinions (despite the negativity) are crap.
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Shadelight
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by Shadelight »

What he's saying isn't crap. It's what he's doing is crap. He came in from an argument that was already well on in Skulltag which ended and then he insists on bringing the drama over here.
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Infurnus
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by Infurnus »

Image
40oz
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by 40oz »

Whatever. I'm convinced that CrystalWolf is certainly speaking from personal opinion. These things need to be said. If we act like phonies and pretend to like things that aren't very good instead of sharing real talk then we can't really expect to have very happy doomers in the community. I'm sure that CrystalWolf can confirm that he doesn't just have some random personal vendetta against footman.
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CrystalWolf
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by CrystalWolf »

BlazingPhoenix wrote:What he's saying isn't crap. It's what he's doing is crap. He came in from an argument that was already well on in Skulltag which ended and then he insists on bringing the drama over here.
You clearly believe whole-heartedly what I'm saying is crap, since you've made your opinion noted that you believe Doom64EX is some kind of incredibly esoteric port that nobody would have heard about until I made it known that it exists, despite how prevalent it is and the fact that it is the only port of its kind at this time; furthermore that I have tried my absolute hardest to stress again and again that it's not my intent to bash the project or make this into some kind of heated argument. I'm going to be as clear as I can one last time to make sure I cannot possibly make this any more obvious; I know that you are intelligent people and are reasonable.

* Why are you doing this project? There are alot of other projects done in a similar vain, and it seems rather self-defeating to not introduce anything like new maps to accompany this project.
* This project contains only ripped resources, with no maps or anything really... New. Why is this?
* Why not just show support for Doom64 in itself by saving everyone the hassle and doing something fancy in Doom64EX? This port is much more capable to accomplish things in the nature of Doom64's original maps, seeing as it's... Literally Doom64 and all... And would end up saving you thousands and thousands and thousands of lines of code and cross-porting effort.

And a few more notes:

* Why is it that you - BlazingPhoenix and wildweasel - insist that I am the bad guy and I brought cross-forum drama here, even so far as to warn me for this?
* The only reason I quoted my own post from Skulltag.com's forums is to show the post in question that he called me out on, and show with definite certainty that I had no intent of starting an argument from the beginning.
* Footman brought this to ZDF by removing his project here when nobody told him to do any such thing, and then started telling everyone here that "oh, the people from Skulltag hate me", and I came here to simply explain my opinion and assure him that I'm not trying to down him.
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by Footman »

CrystalWolf wrote:* Footman brought this to ZDF by removing his project here when nobody told him to do any such thing, and then started telling everyone here that "oh, the people from Skulltag hate me", and I came here to simply explain my opinion and assure him that I'm not trying to down him.
Calling horseshit here. No such thing was spoken anywhere. I was asked why this stuff was removed, I said why, but nowhere did I mention on what site or that it was even from a site. I also never said anyone hated me. I'm sure nobody does, but the fact that you came here for the sole purpose of continuing something I tried end is kind of telling.
Infurnus on the other hand seems to be here for the sole purpose of trolling me.

I do admit to an overreaction(am riled up rather easily) and I apologize for that. I was disgruntled when I took this stuff down, but Essel did have a point on the legality of this and thus took it down and made an apparently feeble attempt cut out any more drama before my temper got out of control. I apologize for the passive-aggressive crap there as well. I mean no harm to anyone, and I'm certain no harm is meant to me personally.

I don't know when/if I'll put this back up.
For now, though, I'll keep it down. We'll see what happens.

EDIT:
To clarify, the project isn't abandoned. I'll still be doing stuff to it, I just won't be posting updates or downloads for now.
Last edited by Footman on Fri Oct 01, 2010 11:42 pm, edited 1 time in total.
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Shadelight
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by Shadelight »

Well, to me it started to seem like a massive flood of posts that only intended to bring out negative reactions because I had no clue what was in the Skulltag thread until now. Esselfortium explained what the whole mess was about and it seems a lot more clear now.
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Infurnus
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by Infurnus »

CrystalWolf wrote:
BlazingPhoenix wrote:What he's saying isn't crap. It's what he's doing is crap. He came in from an argument that was already well on in Skulltag which ended and then he insists on bringing the drama over here.
You clearly believe whole-heartedly what I'm saying is crap, since you've made your opinion noted that you believe Doom64EX is some kind of incredibly esoteric port that nobody would have heard about until I made it known that it exists, despite how prevalent it is and the fact that it is the only port of its kind at this time; furthermore that I have tried my absolute hardest to stress again and again that it's not my intent to bash the project or make this into some kind of heated argument. I'm going to be as clear as I can one last time to make sure I cannot possibly make this any more obvious; I know that you are intelligent people and are reasonable.

* Why are you doing this project? There are alot of other projects done in a similar vain, and it seems rather self-defeating to not introduce anything like new maps to accompany this project.
* This project contains only ripped resources, with no maps or anything really... New. Why is this?
* Why not just show support for Doom64 in itself by saving everyone the hassle and doing something fancy in Doom64EX? This port is much more capable to accomplish things in the nature of Doom64's original maps, seeing as it's... Literally Doom64 and all... And would end up saving you thousands and thousands and thousands of lines of code and cross-porting effort.

And a few more notes:

* Why is it that you - BlazingPhoenix and wildweasel - insist that I am the bad guy and I brought cross-forum drama here, even so far as to warn me for this?
* The only reason I quoted my own post from Skulltag.com's forums is to show the post in question that he called me out on, and show with definite certainty that I had no intent of starting an argument from the beginning.
* Footman brought this to ZDF by removing his project here when nobody told him to do any such thing, and then started telling everyone here that "oh, the people from Skulltag hate me", and I came here to simply explain my opinion and assure him that I'm not trying to down him.
You missed WildWeasel's post above, you shouldn't have said that.
You're trying too hard to be reasonable and coherent. Everyone has made it clear so far that they won't have any of it, yet you persist. This is what they find objectionable, your persistence in being reasonable and coherent, they don't care about the content of your posts(see: BlazingPhoenix), just your actions.

Chances are your post will get deleted and everyone will move on as though nothing had happened, your words in vain. I'm just trying to help you.

I was going to leave this post here, but while I was submitting, this was posted:
Footman wrote:Infurnus on the other hand seems to be here for the sole purpose of trolling me.
I post some joke pictures(about even WildWeasel) and that's criteria for a troll? That's a new one on me. I'm not trolling you, these images are just a comical way of presenting my opinion, because I know typing things up leads to drama(see: what I said to CrystalWolf)

@BlazingPhoenix: didn't see your post, sorry if this is too much
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phi108
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by phi108 »

Wow, dang. I was interested in this project, and I didn't get to grab a recent version. Now I see some annoying posters have triggered drama.
CrystalWolf wrote:I have absolutely nothing further to say,
Then why did you go on to post all of this text?
CrystalWolf wrote:....honestly. I've been rehashing my point again and again and it seems that all I'm going to get is people thinking I'm personally attacking Footman or something, and that is absolutely not my intent. My intent - again, for the absolutely last time - is to state that this mod is absolutely no different from any other like it which aims to replace existing actors and weapons to give existing mods a different twist, composed 100% of illegal resource rips with no real aim or apparent attempt at creativity, and to question the intent of the author - if any exists - outside of doing what every mod at Skulltag and ZDoom seems to be doing these days. And finally, I must question why it is that people seem so intent on making Doom64 themed mods for ZDoom, when Doom64EX is designed specifically for this sort of thing and is better equipped at this time to do such things than ZDoom will be for quite a while into the foreseeable future. As it is now, you'd be stuck for hours making thousands upon thousands of GLDEFS entries and an absolute slew of custom textures just to get a handful of sectors looking as they would in a true Doom 64 map, all for what can be done without breaking a sweat in the obviously more-capable port.
Footman wrote:Nice Death-Destiny reference by the way. i don't even know who that is.
Of course you don't.
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CrystalWolf
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by CrystalWolf »

phi108 wrote:Wow, dang. I was interested in this project, and I didn't get to grab a recent version. Now I see some annoying posters have triggered drama elsewhere, and brought it here.
CrystalWolf wrote:Quote pyramids are for big faggots
Then why did you go on to post all of this text?
CrystalWolf wrote:Quote pyramids are for big faggots
Because I'm honestly very confused and upset as to why I've been warned and explicitly threatened with a permanent ban and shown all this hostility in this thread from people like you as well as even the staff for expressing my opinion in the sincerest and most absolutely direct way I can possibly do so, with absolutely no bullshit. I just don't understand why this thread - and the one at Skulltag - have gone on this far.

I continue to do so because I still have faith that this community is moderated by intelligent people, and that they can listen to reason. I have yet to be given a reason for the threat of banning hanging over my head, and I have yet to be given a reason as to why this thread is still going in this direction for some people.
Last edited by CrystalWolf on Sat Oct 02, 2010 12:08 am, edited 2 times in total.
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Trooper 077
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by Trooper 077 »

phi108 wrote:Then why did you go on to post all of this text?

Good question actually,I dont get what this is all about,People use resources from doom and such,Hell,Theirs a whole contest about using only doom resources,guess its on the basis of creativity? But even then,Foot man brought doom64 stuff to doom 2,Thats gotta count for some sort of creativity,Plus at this rate,I see this thread either getting locked or deleted
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phi108
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by phi108 »

CrystalWolf wrote:
phi108 wrote:Wow, dang. I was interested in this project, and I didn't get to grab a recent version. Now I see some annoying posters have triggered drama elsewhere, and brought it here.
CrystalWolf wrote:Quote pyramids are for big faggots
Then why did you go on to post all of this text?
CrystalWolf wrote:Quote pyramids are for big faggots
....
Why the heck are you insulting me on the basis of quote pyramids? A PDF once said... well, you know. Come on, man.
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CrystalWolf
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Re: Doom 64 Stuff (Update. 10/1/2010)

Post by CrystalWolf »

phi108 wrote:
CrystalWolf wrote:Quote pyramids are for big faggots
Why the heck are you insulting me on the basis if quote pyramids? A PDF once said... well, you know. Come on, man.
That wasn't my intent at all. I personally don't like it when forums get cluttered up with big quote pyramids, and I am trying to do my part to prevent breaking the forum layout by omitting nested quotes in my posts at all times.
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