"Oof" sound played when landing on actor

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

"Oof" sound played when landing on actor

Post by Sodaholic »

It really shouldn't be doing this, should it? Not when landing more than 24 pixels. Can be reproduced by jumping on an actor when already standing on it.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49238
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: "Oof" sound played when landing on actor

Post by Graf Zahl »

Why not? I know the code responsible for this and it's certainly not a bug.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: "Oof" sound played when landing on actor

Post by Sodaholic »

Why is it intentional? It doesn't make any sense, because doing the same thing on solid ground doesn't do this.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49238
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: "Oof" sound played when landing on actor

Post by Graf Zahl »

Ask Raven's developers why it is the way it is.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: "Oof" sound played when landing on actor

Post by Ceeb »

That would explain why jumping on thing bridges causes an oof, then.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: "Oof" sound played when landing on actor

Post by NeuralStunner »

IIRC you mentioned a slight change in the max distance required to get these sounds when falling onto a flat. I take it the code for flat and thing landings are too separated?
User avatar
printz
Posts: 2649
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania
Contact:

Re: "Oof" sound played when landing on actor

Post by printz »

May I ask why the drop and even splash sound were suppressed from simple jumping? It doesn't make much sense if you think of it: first it makes the jumps all silent, second -- some games (in fact Hexen) have already thought about it, and created a mere foot-drop sound for jumping, along with the default oof noise for dangerous falling (actually I don't remember if jumping on water causes noises -- if it does, sorry. But if it doesn't, it's kinda wrong). Stepping on water removed the splash, however. Probably it was meant as a gameplay enhancement, so you can choose to be silent by not plunging.
Post Reply

Return to “Closed Bugs [GZDoom]”