"Oof" sound played when landing on actor
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
"Oof" sound played when landing on actor
It really shouldn't be doing this, should it? Not when landing more than 24 pixels. Can be reproduced by jumping on an actor when already standing on it.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49238
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: "Oof" sound played when landing on actor
Why not? I know the code responsible for this and it's certainly not a bug.
Re: "Oof" sound played when landing on actor
Why is it intentional? It doesn't make any sense, because doing the same thing on solid ground doesn't do this.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49238
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: "Oof" sound played when landing on actor
Ask Raven's developers why it is the way it is.
Re: "Oof" sound played when landing on actor
That would explain why jumping on thing bridges causes an oof, then.
- NeuralStunner
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
- Contact:
Re: "Oof" sound played when landing on actor
IIRC you mentioned a slight change in the max distance required to get these sounds when falling onto a flat. I take it the code for flat and thing landings are too separated?
Re: "Oof" sound played when landing on actor
May I ask why the drop and even splash sound were suppressed from simple jumping? It doesn't make much sense if you think of it: first it makes the jumps all silent, second -- some games (in fact Hexen) have already thought about it, and created a mere foot-drop sound for jumping, along with the default oof noise for dangerous falling (actually I don't remember if jumping on water causes noises -- if it does, sorry. But if it doesn't, it's kinda wrong). Stepping on water removed the splash, however. Probably it was meant as a gameplay enhancement, so you can choose to be silent by not plunging.