Huh, I never noticed that. (Like the artists recolored the bands but forgot to draw the flares on the other side.)
Though I think I'm going to keep the flares on the foremost band and copy it over to the right side. Thank ye (especially for it finding Raven's oops this time ).
HexenHanced (v1.4c / Patch) - Discontinued
- NeuralStunner
-
- Posts: 12325
- Joined: Tue Jul 21, 2009 12:04 pm
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- Graphics Processor: nVidia with Vulkan support
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Re: HexenHanced: Hexen Gameplay Remix (v1.4c / Patch)
I keep getting script errors when I try to run this file. I get a different error for Zdoom, Gzdoom, and Skulltag. Here's what they are:
Zdoom- Script error, "HexenHanced.pk3:sbarinfo.txt" line 18: unknown flag 'interpolate'.
Gzdoom- Script error, "mapinfo.txt" line4: Bad syntax.
Skulltag- Script error, "HexenHanced.pk3:dplayers.txt" line 12:
"NOTHRUSTWHENINVUL" is an unknown flag
Am I doing something wrong? I haven't seen this on any other mods I've played.
Zdoom- Script error, "HexenHanced.pk3:sbarinfo.txt" line 18: unknown flag 'interpolate'.
Gzdoom- Script error, "mapinfo.txt" line4: Bad syntax.
Skulltag- Script error, "HexenHanced.pk3:dplayers.txt" line 12:
"NOTHRUSTWHENINVUL" is an unknown flag
Am I doing something wrong? I haven't seen this on any other mods I've played.
- NeuralStunner
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- Posts: 12325
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Re: HexenHanced: Hexen Gameplay Remix (v1.4c / Patch)
That's due to newer features, (I don't think Skulltag even has them though,) you must run the one of the new SVN versions.
Get them here: http://svn.drdteam.org/
Get them here: http://svn.drdteam.org/
- ShadesMaster
- Posts: 657
- Joined: Thu Jun 12, 2008 2:05 am
Re: HexenHanced: Hexen Gameplay Remix (v1.4c / Patch)
Figured I'd mention this and give a bump in the process - this doesn't seem to work in the latest version of GZdoom.
I tried getting rid of all the errors that came up, double declarations and the like (you can't replace something with itself), than I got it to load but only the status bar graphics were changed, no new functionality was present.
I tried getting rid of all the errors that came up, double declarations and the like (you can't replace something with itself), than I got it to load but only the status bar graphics were changed, no new functionality was present.
- NeuralStunner
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- Posts: 12325
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Re: HexenHanced: Hexen Gameplay Remix (v1.4c / Patch)
Yeah I figured this would break at some point.
Sad to say I've had little to no motivation to work on it. I only got about halfway through tidying it up... I may see about finishing soon.
Sad to say I've had little to no motivation to work on it. I only got about halfway through tidying it up... I may see about finishing soon.
- ShadesMaster
- Posts: 657
- Joined: Thu Jun 12, 2008 2:05 am
Re: HexenHanced (v1.4c / Patch) - Currently Inactive
Hopefully! I had an idea for a mod, but of course anything I do level-wise would be for H-Pack. Maybe a HeX-pack in the future? There would be three MORE character classes on top of the current three - paladin, ranger and geomancer. Who knows?
But for plain HeXen there could be otehr things done, Korax and Heresiarch modifed to be mroe interesting fights, skull wizards added into HeXen via randomizer, random chainmail ettins, centaur sprite alignment issues fixed, etc.
But for plain HeXen there could be otehr things done, Korax and Heresiarch modifed to be mroe interesting fights, skull wizards added into HeXen via randomizer, random chainmail ettins, centaur sprite alignment issues fixed, etc.