[Abandoned] DB2 ExtendedVisualMode Plugin

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Demolisher
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Re: [WIP] DB2 ExtendedVisualMode Plugin [BETA OUT]

Post by Demolisher »

ARG. Well, due to me not wanting to make a pretty useless plugin, and the ridiculous amount of work it would take to make my mode work (I managed to break things that I never even messed with, IE. textures no longer auto update in 3d mode), I will wait, and maybe base a plugin off of this new mode that CodeImp is working on. It works very well, and retains the same basic functionality.
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CodeImp
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Re: [WIP] DB2 ExtendedVisualMode Plugin [BETA OUT]

Post by CodeImp »

I'm not sure which the other plugin is you speak of, but mine does show 3D floors, sector light colors, lighting effects (ExtraFloor_LightOnly) and slopes. But it is far from usable and it is going to take a while before it is finished, which is why I haven't mentioned it (except to Demolisher when he started on his plugin and to the SVN gurus who recently discovered the source). Sure you can take my code and build your own plugin from that, I encourage that in general, but for the reasons I just mentioned I'm not sure it is wise to do that now, a lot may change from day to day.
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Demolisher
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Re: [WIP] DB2 ExtendedVisualMode Plugin [BETA OUT]

Post by Demolisher »

I thought it would change, it doesn't seem too stable at the moment. If you implement vertex slope things, I wouldn't even need to make my own XD.
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Grymmette
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Re: [WIP] DB2 ExtendedVisualMode Plugin [BETA OUT]

Post by Grymmette »

Drat, I was hoping one of these plugins would be done...

Oh well, I hope one of these plugins come out in the not-too-distant future.
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CodeImp
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Re: [WIP] DB2 ExtendedVisualMode Plugin [BETA OUT]

Post by CodeImp »

Demolisher wrote:If you implement vertex slope things, I wouldn't even need to make my own XD.
Added.
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Demolisher
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Re: [WIP] DB2 ExtendedVisualMode Plugin [BETA OUT]

Post by Demolisher »

Damage wrote:Drat, I was hoping one of these plugins would be done...

Oh well, I hope one of these plugins come out in the not-too-distant future.
??? download it? doombuilder has an svn.
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Re: [Abandoned] DB2 ExtendedVisualMode Plugin

Post by Grymmette »

Oh...then I misunderstood. I thought the plugins hadn't yet been finished coding-wise.
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Re: [Abandoned] DB2 ExtendedVisualMode Plugin

Post by Gez »

It's not finished, but it's already usable.
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Nash
 
 
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Re: [Abandoned] DB2 ExtendedVisualMode Plugin

Post by Nash »

Oh well. :( I hope you at least gained some experience and knowledge from writing this, Demolisher. I was really looking forward to it. :(

CodeImp - Does your vertex slope require a renderer refresh too, or do the slopes update in real-time?
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CodeImp
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Re: [Abandoned] DB2 ExtendedVisualMode Plugin

Post by CodeImp »

Everything that you can edit in Visual Mode also updates its effect in real-time. So moving a vertex thing up and down also changes the slopes up and down immediately.
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.+:icytux:+.
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Re: [Abandoned] DB2 ExtendedVisualMode Plugin

Post by .+:icytux:+. »

CodeImp wrote:Everything that you can edit in Visual Mode also updates its effect in real-time. So moving a vertex thing up and down also changes the slopes up and down immediately.
:wub:
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Marisa the Magician
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Re: [Abandoned] DB2 ExtendedVisualMode Plugin

Post by Marisa the Magician »

CodeImp wrote:Everything that you can edit in Visual Mode also updates its effect in real-time. So moving a vertex thing up and down also changes the slopes up and down immediately.
Image
I CAME
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