And it doesn't eat up your host bandwidth allotment.
Okay okay, I upload to Youtube tomorrow, and it's not like it's gonna kill you to download it
well i did download it it was pretty nice, but a little repetive as of crossbowing down the skeleton after skeleton after skeleton in the same cramped room.
the floor was a little busy(too much heigh bumps), but the looks of the map was otherwise pretty good looking, even if it wasnt that big/long
@ Cali: well its probably most likley alot like SMWguns (i think it was called) that he has made, and that one is super sweet
well i did download it it was pretty nice, but a little repetive as of crossbowing down the skeleton after skeleton after skeleton in the same cramped room.
the floor was a little busy(too much heigh bumps), but the looks of the map was otherwise pretty good looking, even if it wasnt that big/long
Thanks for watching and keep in mind it's still very WIP (a whatchamacallit - early alpha version ) Only first couple of rooms are done and even them are likely to be changed during development.
phi108 wrote:Shotgunning monsters with the shotgun in the left hand and then swinging the bullet-spewing chaingun to the center with the right hand is awesome. And all with only IWAD resources. It isn't as extensive as Style or Parkour yet, I still want to fashion some plasma-shoulder-cannons, and figure out what to do about the BFG and fists and chainsaw.
I can't make a vid, but I'll put up a download and screenshots. I guess I could bump the mutator mod thread later, If another weapon mod is still welcome (and if I can get rid of the DEHACKED). I want to do a bunch more stuff. I stripped some weapon balance out of SMWGuns, like shotgun power, and other features.
Features
-Burst fire pistol, tap the trigger for sniping.
-Accurate pump shotgun. In the shotguns, pellets take a fraction of a second to exit the barrel, so you can swing the muzzle across a couple zombies while firing. You can use this shotgun in the left hand while chaingunning.
-Two-trigger super shotgun. Fire 1 shell and reload, or fire two shells in rapid succession. Or after firing 1 shell and it kicks back, center it and fire the second shell before opening it to reload.
-Rapid chaingun. You can use it with your right hand, and hold it idle while shotgunning. For a quick shell-bullet blast, after firing a shell and before reloading the shotgun, hold the trigger to cancel the SG reload and center the chaingun on target.
-Rapid rocket launcher
SG+Chaingun Screenshots: It looks weird at first, but it saves the time it would have taken to switch weapons
Spoiler:
DoomRater wrote: this sounds like happy times!
Indeed, I'm happy to be seeing the Iwad sprites more!
Last edited by phi108 on Sun Sep 05, 2010 9:44 pm, edited 2 times in total.
Only complaint- I'm pumping my shotgun even though it was already pumped as I switch back to it. Other than that that is slick. Keep up these ideas and keep making doomguy look even more ridiculous than he already does!
I just fixed that. That pump was there to load the shell if you did a quick chaingun swing right after firing the shell. Now it checks to see if you pumped it or not: