Cycle to textured automap

Moderator: GZDoom Developers

Post Reply
User avatar
Chris
Posts: 2982
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Cycle to textured automap

Post by Chris »

In ZDoom, you can set it up so that you can cycle between no automap, overlay automap, and normal automap, where texturing depends solely on the Enable Textured Display setting. Would it be possible to make it so you can cycle to a textured automap as you could to an overlay automap (with the overlay automap never textured)? In other words, have the automap cycles:
  • Normal only
  • Overlay only
  • Textured only
  • Overlay -> Normal
  • Normal -> Textured
  • Overlay -> Normal -> Textured
Or perhaps something more flexible, where you can choose the automap type for each cycle step.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Cycle to textured automap

Post by Graf Zahl »

Possible, certainly. But I found the toggle key in normal situations much more useful because it does not involve switching the automap off completely as part of the cycle.
User avatar
Chris
Posts: 2982
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Cycle to textured automap

Post by Chris »

Right, I forgot about that toggle button. I guess it could be useful like that too, though sometimes I find cycling through the automaps to be faster than turning it on then finding the key to toggle (especially since the automap key is within reaching distance of the movement/WASD keys, unlike the toggle key P, where I have to move my hand and look at the keyboard).
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Cycle to textured automap

Post by Graf Zahl »

Chris wrote: unlike the toggle key P, where I have to move my hand and look at the keyboard).
You can change it if P doesn't suit you. ;)
User avatar
Chris
Posts: 2982
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Cycle to textured automap

Post by Chris »

Graf Zahl wrote:You can change it if P doesn't suit you. ;)
True, though often all the keys around the WASD controls are spoken for (sometimes for mods), eg, E = jump, R = reload, C = crouch, F = in-game/weapon toggle, like a flashlight, etc).

Ultimately, it doesn't matter. I won't lose sleep if you decide not to make it cycle-able. :P Just figured it'd be a nice option.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Cycle to textured automap

Post by Gez »

You can always unbind all that and make yourself some crazy aliases based on rebind. :)
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”