Some questions...
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Some questions...
I was just curious about 2 things that I thought but I'm not sure if it can be done in Zdoom.
First can you make drivable cars? Sort of like a polyobject car that you can get into and drive around?
And second can you make a telekinesis power? Not like Heretic/Hexen Disc of Repulsion. But like you pick up stuff (anything - like props) and then you can throw it at enemies to cause damage - or throw enemies at enemies. Like HL2 Gravity gun.
First can you make drivable cars? Sort of like a polyobject car that you can get into and drive around?
And second can you make a telekinesis power? Not like Heretic/Hexen Disc of Repulsion. But like you pick up stuff (anything - like props) and then you can throw it at enemies to cause damage - or throw enemies at enemies. Like HL2 Gravity gun.
Re: Some questions...
1. Complicated in design, but it could be done. (Not with poly objects, as they are only walls, and walls are infinitely tall).
2. A little too complicated to do. What you must know is that Doom doesn't have a physics engine, it has something that looks like one. Someone made something that you could call a gravity gun, but it required very specific situations.
2. A little too complicated to do. What you must know is that Doom doesn't have a physics engine, it has something that looks like one. Someone made something that you could call a gravity gun, but it required very specific situations.
Re: Some questions...
I think that the only practical way to make an actual car would be a HUD-type thing with a steering wheel, rearview mirror, etc. You'd have to have a lot of DECORATE code done, though, as well as a set of sprites for the outside of the vehicle.
Wasn't this already done, anyway?
Wasn't this already done, anyway?
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Re: Some questions...
Didn't you drive to run over ghosts in the Ghostbuster's TC?Sonnyboy wrote:I think that the only practical way to make an actual car would be a HUD-type thing with a steering wheel, rearview mirror, etc. You'd have to have a lot of DECORATE code done, though, as well as a set of sprites for the outside of the vehicle.
Wasn't this already done, anyway?
Re: Some questions...
That was just a sprite that looked like the inside of a car and it used chainsaw functions in DeHackEd. Not really comparable.
Re: Some questions...
Thanks everyone for help. Also is there a way to make moving sectors
but sort of like moving boxes that you can climb on and move with them? (a system like that could be used for a drivable car)(Not with poly objects, as they are only walls, and walls are infinitely tall)
Re: Some questions...
A model perhaps?
Re: Some questions...
No I meant sort of moving sector...
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Re: Some questions...
No, not really.
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Re: Some questions...
Translating the mouse pointer into a 2D invisible cursor, as well as abusing SetActorPosition seems to be the closest thing to replicating it that I can think of.edward850 wrote:2. A little too complicated to do. What you must know is that Doom doesn't have a physics engine, it has something that looks like one. Someone made something that you could call a gravity gun, but it required very specific situations.
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Re: Some questions...
I seem to remember someone posting a video of a, what seemed to be, fully working gravity gun. Lemme see if I can go find it.
Edit: Ah, here's the post. It's by KeksDose: http://forum.zdoom.org/viewtopic.php?f= ... 10#p509381
Edit: Ah, here's the post. It's by KeksDose: http://forum.zdoom.org/viewtopic.php?f= ... 10#p509381
Re: Some questions...
OkayNo, not really.
O... M... G...I seem to remember someone posting a video of a, what seemed to be, fully working gravity gun. Lemme see if I can go find it.
Edit: Ah, here's the post. It's by KeksDose: viewtopic.php?f=12&t=14126&start=8910#p509381

That is so cool. Did he release it somewhere - If yes please post link, I just have to try that out. Nevermind I sent him a PM, he didn't release it

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Re: Some questions...
Oh, honestly I never played it although I've seen it. I may have to dig around my hdd now to see if it I have it anywhere.Ceeb wrote:That was just a sprite that looked like the inside of a car and it used chainsaw functions in DeHackEd. Not really comparable.
Re: Some questions...
Shadow warrior (A kind of duke nukem game) had sector-based drivable vehicles, but that may or may not apply to Zdoom.
Re: Some questions...
Yea I played Shadow Warrior, it's a build engine game and build has moving sectors, but it doesn't apply to Zdoom (cause that's the doom engine)Shadow warrior (A kind of duke nukem game) had sector-based drivable vehicles, but that may or may not apply to Zdoom.