Some questions...

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Some questions...

Post by lukas »

I was just curious about 2 things that I thought but I'm not sure if it can be done in Zdoom.

First can you make drivable cars? Sort of like a polyobject car that you can get into and drive around?
And second can you make a telekinesis power? Not like Heretic/Hexen Disc of Repulsion. But like you pick up stuff (anything - like props) and then you can throw it at enemies to cause damage - or throw enemies at enemies. Like HL2 Gravity gun.
User avatar
edward850
Posts: 5890
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Re: Some questions...

Post by edward850 »

1. Complicated in design, but it could be done. (Not with poly objects, as they are only walls, and walls are infinitely tall).
2. A little too complicated to do. What you must know is that Doom doesn't have a physics engine, it has something that looks like one. Someone made something that you could call a gravity gun, but it required very specific situations.
User avatar
Sonnyboy
Posts: 1156
Joined: Sun May 03, 2009 5:40 pm
Location: A pinch here, a dab there
Contact:

Re: Some questions...

Post by Sonnyboy »

I think that the only practical way to make an actual car would be a HUD-type thing with a steering wheel, rearview mirror, etc. You'd have to have a lot of DECORATE code done, though, as well as a set of sprites for the outside of the vehicle.

Wasn't this already done, anyway?
User avatar
Sarah
Posts: 551
Joined: Wed Sep 06, 2006 12:36 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): Debian 11 (bullseye), Windows 10
Location: Middle of Nowheresville Il.
Contact:

Re: Some questions...

Post by Sarah »

Sonnyboy wrote:I think that the only practical way to make an actual car would be a HUD-type thing with a steering wheel, rearview mirror, etc. You'd have to have a lot of DECORATE code done, though, as well as a set of sprites for the outside of the vehicle.

Wasn't this already done, anyway?
Didn't you drive to run over ghosts in the Ghostbuster's TC?
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: Some questions...

Post by Ceeb »

That was just a sprite that looked like the inside of a car and it used chainsaw functions in DeHackEd. Not really comparable.
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Some questions...

Post by lukas »

Thanks everyone for help. Also is there a way to make moving sectors
(Not with poly objects, as they are only walls, and walls are infinitely tall)
but sort of like moving boxes that you can climb on and move with them? (a system like that could be used for a drivable car)
User avatar
ZDG
Posts: 918
Joined: Sat Jan 02, 2010 12:01 pm
Location: in SlumpEd

Re: Some questions...

Post by ZDG »

A model perhaps?
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Some questions...

Post by lukas »

No I meant sort of moving sector...
User avatar
Demolisher
Posts: 1749
Joined: Mon Aug 11, 2008 12:59 pm
Graphics Processor: nVidia with Vulkan support
Location: Winchester, VA
Contact:

Re: Some questions...

Post by Demolisher »

No, not really.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: Some questions...

Post by Ryan Cordell »

edward850 wrote:2. A little too complicated to do. What you must know is that Doom doesn't have a physics engine, it has something that looks like one. Someone made something that you could call a gravity gun, but it required very specific situations.
Translating the mouse pointer into a 2D invisible cursor, as well as abusing SetActorPosition seems to be the closest thing to replicating it that I can think of.
User avatar
Osiris Kalev
Posts: 290
Joined: Sun Aug 20, 2006 11:06 pm
Location: Australia, Elsewhere Within
Contact:

Re: Some questions...

Post by Osiris Kalev »

I seem to remember someone posting a video of a, what seemed to be, fully working gravity gun. Lemme see if I can go find it.

Edit: Ah, here's the post. It's by KeksDose: http://forum.zdoom.org/viewtopic.php?f= ... 10#p509381
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Some questions...

Post by lukas »

No, not really.
Okay
I seem to remember someone posting a video of a, what seemed to be, fully working gravity gun. Lemme see if I can go find it.

Edit: Ah, here's the post. It's by KeksDose: viewtopic.php?f=12&t=14126&start=8910#p509381
O... M... G... :woh:
That is so cool. Did he release it somewhere - If yes please post link, I just have to try that out. Nevermind I sent him a PM, he didn't release it :(
User avatar
Sarah
Posts: 551
Joined: Wed Sep 06, 2006 12:36 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): Debian 11 (bullseye), Windows 10
Location: Middle of Nowheresville Il.
Contact:

Re: Some questions...

Post by Sarah »

Ceeb wrote:That was just a sprite that looked like the inside of a car and it used chainsaw functions in DeHackEd. Not really comparable.
Oh, honestly I never played it although I've seen it. I may have to dig around my hdd now to see if it I have it anywhere.
User avatar
Sephiron
Posts: 300
Joined: Mon Jun 28, 2010 1:56 pm
Location: Michigun, pew pew!

Re: Some questions...

Post by Sephiron »

Shadow warrior (A kind of duke nukem game) had sector-based drivable vehicles, but that may or may not apply to Zdoom.
User avatar
lukas
Posts: 586
Joined: Sun Apr 04, 2010 10:37 am
Location: Belgrade, Serbia

Re: Some questions...

Post by lukas »

Shadow warrior (A kind of duke nukem game) had sector-based drivable vehicles, but that may or may not apply to Zdoom.
Yea I played Shadow Warrior, it's a build engine game and build has moving sectors, but it doesn't apply to Zdoom (cause that's the doom engine)
Locked

Return to “Editing (Archive)”