---We need your help!---
[wiki=Blocks_of_Doom_II]Blocks of Doom II[/wiki] is unfortunately caught in development hell after little more than a year of gestation. Very little has been done with the project as of late, but I've been very busy* to do very much with it. (*Really, I have! Stronghold, and in fact a little something me and Xaser are working on ( ), have been my main concerns for the last few weeks, and Ωmega's progress has in fact slowed due to my dedication to Stronghold.)
I would like to extend my fullest gratitude to my amazing scripter, Carlcyber, and my three incredibly patient and dedicated mappers, Dreadopp, Starscream and Lord_Z, for sticking through this project's development for as long as they have. Thanks, you four, you guys totally rock.
All that said, I'm not dropping this project. I never will, ever. All that's needed is a little, let's say, assistance from a few more people, in order for it to reach its goals. For those of you now curious as to what this project actually is (if you don't know already), check out the [wiki=Blocks_of_Doom_II]wiki article[/wiki] for the full lowdown.
Basically, it's like Chip's Challenge in the Doom universe.
- Each map consists of a 16x16 grid of blocks that form a "level".
- Every "level" of a world takes place on the same map. There are 4 worlds (plus a secret one) planned for the initial release (the Main Episode), so there'll be 5 maps, and each world has 20 levels of increasing difficulty.
- There is also a User Episode planned, which will feature another 4 worlds with 15 levels each.
So, you want to contribute? Here's what you'll need to do.
- Go here and grab the latest alpha of the project.
- Download the latest version of the unique level editor for the project, programmed by Carlcyber - which I have taken to calling "Blocks Builder".
- Play the latest alpha so you get a feel for how different the gameplay is to your usual Doom modification.
- Post in this thread if you're interested in making some levels yourself.
- Visit the development forum, making sure to check out the Level Roster for free slots you'd like to claim.
For further discussion on developing levels, I'm keeping the forum open (and also for reference), but the whole reason I made this thread in the first place was to grab interest on this forum as well. Let's go, people! Get Blocking!™