The WIP Thread

If it's not ZDoom, it goes here.
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Project Shadowcat
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Project Shadowcat »

Ceeb wrote:
Gez wrote:gaping ass hole.
We have one of those too!
My bad.
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Ceeb
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ceeb »

esselfortium wrote:One total, between the lot of you.
Oh such a flirt.
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Caligari87
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Caligari87 »

Y'all better dial it down before the mods decide that this thread has gotten too long and useless ;)

8-)
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Shadow Scythe
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Shadow Scythe »

I'm working out a lovely image system thing for this puzzle-platformer I'm working on. I want to be able to plug in whatever 8-color palette I want, and then have the rest of the graphics change along with it instantly! Also color-cycling techniques within the palette should be possible!

...I don't have any actual sprites that I can test it on yet. D:
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Ryan Cordell
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ryan Cordell »

Skill based dodging and reward system.

Yaayy. this is so gonna be boring
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Ceeb
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ceeb »

http://www.speedyshare.com/files/23865468/bbbceeb1.ogg

What do you guys think of this? You'll probably recognize the bass line. I'm scouring Freesound for some drums for it.

Edit:

To that end, anyone wanna contribute some samples to this? It's going to be almost-final-boss music. :P
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cq75
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by cq75 »

Pretty cool, sounds like it could be a good one!
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ProjectAngel
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by ProjectAngel »

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Shadow Scythe
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Shadow Scythe »

http://www.minigamemania.com/spriter_applet.html

Make a sprite or two! Save/load to file coming soon!

...oh, the "transparent" thing doesn't really work that well... I'll fix that later.
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Cage
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Cage »

Working on a map for Duke :P

Image

I hope I'll release it (It would be my first map release like ever? For any game) and I hope it will have some ok gameplay besides okay (I think) aesthetics.

Thought it would be an interesting idea to make outside look like an stereotypical night in a movie - you can see pretty much everything, it's not too dark but everything's blue. Interiors will be normal
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lukas
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

Here's a map I'm working on for HPack.

H1M9 : Necropolis
Spoiler:
Spoiler:
Spoiler:
These are screenshots of what I've done - very little so far.
Last edited by lukas on Thu Aug 19, 2010 10:32 am, edited 1 time in total.
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.+:icytux:+.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by .+:icytux:+. »

lukas wrote:Here's a map I'm working on for ZPack.
hmmm 8-)
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lukas
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by lukas »

Ooops. I meant HPack. :lol:
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Ghastly
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ghastly »

Still coding the ZSpecOps Machinegun variant. Coding-wise, this is probably one of the more impressive monsters. :P
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Ichor
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ichor »

Spoiler:
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