Code: Select all
ACTOR SuperSpecialAwesomeBomb
{
attacksound.slot "Voice" //Attack sound will be using the Voice slot by default, instead of the Weapon slot
States
{
Fire:
BOMB 8 A_SuperSpecialAwesomeAttackFunction
BOMB 8 A_PlaySound("superspecial/awesomesound", CHAN_WEAPON) //but this one will use the Weapon slot
Goto Hell //because A_PlaySound says so
}
}