I have set up a poll so people can choose whether or not I go ahead and leave the enemies be even though they use the acolyte picture here and there, or if I should remove them (do note that I will upgrade the replaced acolyte though) so the enemy and the dialog picture match, I have also put up a third option, lukas can fix the dialogs so there is no dialog picture for the acolytes (but this is mostly up to lukas, if lukas doesn't want to do it, then lukas doesn't have to
Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
It has come to my attention that some enemies that I thought didn't use dialog pictures, have a few guys here and there that actually do use dialog picture...
I have set up a poll so people can choose whether or not I go ahead and leave the enemies be even though they use the acolyte picture here and there, or if I should remove them (do note that I will upgrade the replaced acolyte though) so the enemy and the dialog picture match, I have also put up a third option, lukas can fix the dialogs so there is no dialog picture for the acolytes (but this is mostly up to lukas, if lukas doesn't want to do it, then lukas doesn't have to
)
I have set up a poll so people can choose whether or not I go ahead and leave the enemies be even though they use the acolyte picture here and there, or if I should remove them (do note that I will upgrade the replaced acolyte though) so the enemy and the dialog picture match, I have also put up a third option, lukas can fix the dialogs so there is no dialog picture for the acolytes (but this is mostly up to lukas, if lukas doesn't want to do it, then lukas doesn't have to
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I voted for the picture removal because:
A) Removing the enemies would most likely make things less interesting
B) Keeping the pictures would look stupid
C) I'm a bastard and want to see lukas toiling for my amusement.
A) Removing the enemies would most likely make things less interesting
B) Keeping the pictures would look stupid
C) I'm a bastard and want to see lukas toiling for my amusement.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
C) I'm a bastard and want to see lukas toiling for my amusement.
Yeah of course I can do it; but you see I can't do anything if you don't tell me the Conversation IDs (and names/prices) of weapons you want to be in shops and these enemies you don't want to use acolyte picturesIt has come to my attention that some enemies that I thought didn't use dialog pictures, have a few guys here and there that actually do use dialog picture...
I have set up a poll so people can choose whether or not I go ahead and leave the enemies be even though they use the acolyte picture here and there, or if I should remove them (do note that I will upgrade the replaced acolyte though) so the enemy and the dialog picture match, I have also put up a third option, lukas can fix the dialogs so there is no dialog picture for the acolytes (but this is mostly up to lukas, if lukas doesn't want to do it, then lukas doesn't have to)
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
You don't need The Martyr to start working on the acolyte dialogslukas wrote:I need the IDs to start toiling for DarkArchon's amusement.
Anyways, Death and Decay only has a thing or 2 left to do, and then I need to finish up the credits list, I'll need testers for that too I suppose
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I didn't say I needed the wad for it - I said I needed the ConversationIDs of your Acolyte replacements so I can give them new dialog without Acolyte portrait pictureYou don't need The Martyr to start working on the acolyte dialogs
If it's about the same difficulty (or easier) then Cutmanmike's jump wads then add me to the list of testersAnyways, Death and Decay only has a thing or 2 left to do, and then I need to finish up the credits list, I'll need testers for that too I suppose(note that you need to be a GOOD Doom jumper since Death and Decay is pretty much a hard jumpmaze map with custom items and textures
)
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Well if you can time your jumps right, and know where to jump from, it can be "easy-hard" as so to speak, but if you can't do either, then it will be unforgivinglukas wrote: If it's about the same difficulty (or easier) then Cutmanmike's jump wads then add me to the list of testers. But if it's harder I don't think I can jump that good
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I'll Test DND as i'm a pretty good jumper in JM1,2 and 3
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Okay then I'd like to test itWell if you can time your jumps right, and know where to jump from, it can be "easy-hard" as so to speak, but if you can't do either, then it will be unforgiving(If I could to redo the map I would make the jumps easier, but I don't know what I was thinking at the time, I guess I was much better at jumping back then
)
And also, about the Martyr - I repeat that I cannot do any work without ConversationIDs, so when you want me to start work PM me them or something...
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
For the acolyte dialogs, I suggest opening ZDoom or GZDoom and taking a look at the IDs on the acolytes since I havn't replaced all of them (don't know if I will replace all of them either,most likely I will but who knows there might be one that I may just to upgrade instead)
EDIT: I'll probably send you the wad this week if all goes good, if not, early next week
EDIT: I'll probably send you the wad this week if all goes good, if not, early next week
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
So the new acolyte replacements have the same ConversationID as the original ones? If that's it then you can expect the acolyte thing to be done by later today.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Don't change the red Acolyte dialogs though since they play a "bigger" role than the other acolytes, and thankslukas wrote:So the new acolyte replacements have the same ConversationID as the original ones? If that's it then you can expect the acolyte thing to be done by later today.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Yeah, you said so before. I was just a bit confused before cause I thought that the replacements had different IDs
. I'll get to work on it right away
.
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
Okay, The acolytes with dialog images could only be found in 4, 5 and 17. And the ones in 17 were all red so I didn't touch them...
I decompiled and opened up the script for maps 04 and 05 and I found the dialogs for the non-red acolytes with dialog pics and removed the 'panel = "M_GUARDx"' line which should have removed the pic from dialog. But I compiled the scripts put it in the wad and tested and the pics were still there
I'm gonna try and debug this...
I decompiled and opened up the script for maps 04 and 05 and I found the dialogs for the non-red acolytes with dialog pics and removed the 'panel = "M_GUARDx"' line which should have removed the pic from dialog. But I compiled the scripts put it in the wad and tested and the pics were still there
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
does panel ="" work???
EDIT: How does this look for the rehanded Sigil???
EDIT: How does this look for the rehanded Sigil???
- Attachments
-
- Sigilrehand.png (17.19 KiB) Viewed 1255 times
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
I tried that first of course. But no results...does panel ="" work???
This is really weird. Whenever I add something new with Strife dialog it works like a charm - but when I try to edit original it's errors and problems at every turn
Well, the only workaround I see is for you to change ConversationIDs of acolytes you don't want to have dialog pictures and then I can write dialogs for them from scratch because maybe Zdoom associates the original ConversationIDs with those dialog pics
Edit - Oh and btw the Sigil looks cool