Ya I can see, just didn't think he could get his hands on the recources so now he has the linkwildweasel wrote:The fact that this thread was originally called "Hexen RPG heavily inspired by Daggerfall" should have tipped you off, buddy.AVGN wrote:You haven't discoverd Dagger Fall yet?
MYTH- HEXEN RPG~ Images updated #3! 8/5/10
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: MYTH- HEXEN RPG
Re: MYTH- HEXEN RPG
Almost all the textures I use are from daggerfallAVGN wrote:Ya I can see, just didn't think he could get his hands on the recources so now he has the linkwildweasel wrote:The fact that this thread was originally called "Hexen RPG heavily inspired by Daggerfall" should have tipped you off, buddy.AVGN wrote:You haven't discoverd Dagger Fall yet?
Also, some weapon animations and character sprites. It's supposed to have almost similar gameplay as daggerfall, not a complete knockoff.
Anyways, my least favorite part of daggerfall was trveling on foot between areas. Of course I used the fast travel, but a few times I felt like it took away parts of the game. So here I would be traveling miles and miles of repeating land for hours before I gave up. In my mod, this "feature" Is staying away. If I want someone to travel between areas, and they're far apart, shit better not be repetetive. I'm going to add hills, mountains, trees, lakes, etc. things to keep people interested, since the only fast travel would be in ports, airships, horses, all that you would need to pay a large sum of money to use.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Updated main post
13 new screenshots.
13 new screenshots.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
The boat is absolutely beautiful.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
ThanksZDG wrote:The boat is absolutely beautiful.
- qwerqsar
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Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Oh... my... gods... !!!!
It looks absolutely kewl, I must say. The boat is great, the town is great. Hopefully you'll come to implement it all, seems like a huge proyect!
It looks absolutely kewl, I must say. The boat is great, the town is great. Hopefully you'll come to implement it all, seems like a huge proyect!
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Thanksqwerqsar wrote:Oh... my... gods... !!!!
It looks absolutely kewl, I must say. The boat is great, the town is great. Hopefully you'll come to implement it all, seems like a huge proyect!
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
I didn't know all of this was possible in the Doom engine. I mean, Strife and Hexen were pretty advanced but... this...
Holy crap.
Holy crap.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Well, I haven't touched this thing in almost a whole week. I've been caught up in Minecraft's recent updates www.Minecraft.net. Has to be one of the best games I've played, and It's still in Alpha (and being worked on by only one guy). Anyways, just stopping by to tell you that I have not dropped this project at all. Trust me, with the work I've put into it already, I'm not even going to think about dropping it.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Ship awesome
and Nice music.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Damn, same thing happened to me, geez, i didn't touched DooM for 5 days straight! WHAT HAPPENED TO ME? arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrghhhhhhhhhhhhhhhSephiron wrote:Well, I haven't touched this thing in almost a whole week. I've been caught up in Minecraft's recent updates http://www.Minecraft.net. Has to be one of the best games I've played, and It's still in Alpha (and being worked on by only one guy). Anyways, just stopping by to tell you that I have not dropped this project at all. Trust me, with the work I've put into it already, I'm not even going to think about dropping it.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
This looks really cool! Can't wait for it to be done.
Btw, if you need any help with story ideas or scripting PM me - I can also do mapping, but not very good maps.
Btw, if you need any help with story ideas or scripting PM me - I can also do mapping, but not very good maps.
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CaptainToenail
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Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Not really my cup of tea but looks cool. Are those grey knights guards? If so, they better shout 'Stop right there, criminal scum!' 
- Cutmanmike
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Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Speaking of, where are they from? They look cool.
Re: MYTH- HEXEN RPG~ Images updated! 7/12/10
Just noticed from your screenshots that you use a custom dialog system. I would suggest you use Strife's dialog system as its quite easy to use and has everything you would need for a RPG. Just my opinion though.