ÆoD (6.06.02 (03-14-16))

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OmegaJ4
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by OmegaJ4 »

Just needed to show someone the Powerup list, as they were a little confused as to what did what.

Also, just out of curiosity, is there any major difference between the duel silenced glocks and duel colts? (Not the golden colts)
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Ichor
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Ichor »

You mean the dual pistols, right? Anyway, those silenced pistols won't alert monsters.
DavidB1000
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by DavidB1000 »

I've run into the golden Colts before, but they don't seem all together that powerful with how rare they seem to be.

Maybe I'm missing something here with the golden colts.
ArchXeno
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by ArchXeno »

Which monster group is the strongest? ( I mean group as in Might and Magic, or Rise of The Triad)

And try the alt-fire with the colts. I can take down Hell Knight class monsters with it
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Major Cooke
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Major Cooke »

I'm half tempted to post my edition on the aeod boards, which radically alters a bunch of things i.e. drops and such... when it comes to HTC2.
ArchXeno
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by ArchXeno »

Major Cooke wrote:I'm half tempted to post my edition on the aeod boards, which radically alters a bunch of things i.e. drops and such... when it comes to HTC2.
DO IT. And what is HTC2? I probably sound like a newbie now :oops:
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Ichor
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Ichor »

Happy Time Circus 2
DavidB1000
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by DavidB1000 »

Odd, I don't recall the golden Colts being that powerful. I guess it's been awhile since I used them.
Can you spoil me for the range of damage on the golden Colts, Major cooke?
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Major Cooke
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Major Cooke »

I never use the bloody things. I stick with the flare guns when possible.

Anyway, I'm working on fortifying my HTC2 and preparing for release... Hold tight.
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Major Cooke
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Major Cooke »

Oh yeah, for you HTC2 geeks like myself, here ya go.
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DBThanatos
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by DBThanatos »

There you go. Now you deal with anyone asking why aeod wont work when using non vanilla mapsets. ;)
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Major Cooke
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Major Cooke »

Simple answer: It collides script-wise or decorate speaking.

Coming from HTC2 standpoint though:
Heh, I've already gone off and made sure that no scripts collide. Thanks to Ribo for catching one already.

The only reason I can think of it not working is because they don't have the latest (G)Zdoom beta which includes the new A_SeekerMissile function flag.

Yes, even the ghouls will not collide. Still recommended to get that pack though.
DavidB1000
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by DavidB1000 »

Cool, I'll give your HTC2 a run through.

Also, the flare gun is rather powerful indeed. :)
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Major Cooke
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Major Cooke »

It beats the crap outta higher demons too, especially the secondary... Man, it's a godsend against spider masterminds.
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Major Cooke
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Re: ÆoD v5 RELEASED!! (new optional pack: random music)

Post by Major Cooke »

Edit: Nevermind.
Last edited by Major Cooke on Sat Jul 10, 2010 1:57 pm, edited 1 time in total.
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