Switching WADs

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Zippy
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Re: Switching WADs

Post by Zippy »

Gez wrote:Should also fix any bugs that were found. I remember an area that you couldn't get out of because of some one-way teleporters that were supposed to be two-way...
Each of my two maps has one show-shopper bug that I found after it released. Mainly because they're more glaring in multiplayer and I didn't do any multiplayer testing myself (the people who did do multiplayer didn't come to me with any issues). One of the cases is actually only a multiplayer bug but is especially egregious because it has a fairly high likelihood of happening and comes about from a more or less a bonehead mistake.

Quick fixes all around, though, given the opportunity.
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Xaser
 
 
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Re: Switching WADs

Post by Xaser »

Well, if we're gonna do this, I wouldn't mind tweaking Sector's monster/ammo placement a bit for better gameplay purposes. That and I think I left a couple of typos in the logfiles... :P
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SergeantGnarKill
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Re: Switching WADs

Post by SergeantGnarKill »

2) The WADs/pk3s have no clashing content, and are made for the same game - Then yes, you could then access the maps from one wad directly after another (easy example being that wad1.wad is MAP01 and wad2.wad is MAP02 - loading both at the same time would allow you to play through MAP01 of wad1.wad, and then MAP02 of wad2.wad as if they were one wad with two maps).
I don't have any content that overwrites other content that I know of. Would it be a problem if the different WADs had different weapons and such? Like 2 different SNDINFOs and DECORATEs?
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Phobus
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Re: Switching WADs

Post by Phobus »

Shouldn't be if there's no overwriting - but from what you're saying you're trying to merely have it so that in one level you get one set of weapons and in another you get a different set. Using player classes and class specific weaponary may help - and don't worry about cheating. It's allowed to be broken.
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Sephiron
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Re: Switching WADs

Post by Sephiron »

SergeantGnarKill wrote:What I have is two WADs with different sets of weapons, enemies, and textures. I want to make it so you can go from MAP01 in the first one to MAP02 of the second one but I don't want the weapons and stuff to carry over, even if you IDKFA it. There is also very different gameplay between the two since one is from the point of view of an infantryman, and the other is from a tank. The first uses mostly urban style textures, and the second is more like open country in Afghanistan.

I took a lot of the criticisms and stuff from BorderPatrol, and I'm working up something with decent maps now that I've done a lot more tutorials and checked out some really good map WADs.
Just have it move over to the next level, which has an OPEN script that removes everything from your inventory. You can then simply not have all the weapons from the first map lying around and have the new weapons in the second map.
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