[Release] Parkour -- v1.1

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NeuralStunner
 
 
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Re: [WIP] Parkour Mod [Beta.C]

Post by NeuralStunner »

TheDarkArchon wrote:You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery
Really? Weasels' Style Mod runs admirably (IOW perfectly) in GZDoom.

This "kick jumping" thing looks tremendously awesome.
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TheDarkArchon
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Re: [WIP] Parkour Mod [Beta.C]

Post by TheDarkArchon »

NeuralStunner wrote:
TheDarkArchon wrote:You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery
Really? Weasels' Style Mod runs admirably (IOW perfectly) in GZDoom.
I've had mixed results with the style mod. The laser in particular is prone to junk being dumped on it.
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rollingcrow
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Re: [WIP] Parkour Mod [Beta.C]

Post by rollingcrow »

Script error, "parkor_x.zip:decorate.txt" line 448:
Expected ')', got ','.
I got this error message starting up Parkour. Anything wrong with Beta.C?
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NeuralStunner
 
 
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Re: [WIP] Parkour Mod [Beta.C]

Post by NeuralStunner »

Make sure you're using the newest SVN version.

ZDoom: http://svn.drdteam.org/zdoom/
GZDoom: http://svn.drdteam.org/gzdoom/
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Mikk-
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Re: [WIP] Parkour Mod [Beta.C]

Post by Mikk- »

I beat DOOM 2 with this mod.
I manage to get to the Icon's face by rocket jumping, then wall-kicking until I got to his brain then I blasted it with the twin shotties.
Image
I thought I did rather well, unfortunately I got lost on some maps because I hadn't played them as often as others.
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XutaWoo
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Re: [WIP] Parkour Mod [Beta.C]

Post by XutaWoo »

:wub:

Playing through AV, and so far I'm absolutely in love with the movement. Feels like if you do something right you should be able to continously wall kick, but everything else is pretty much perfect. Especially the twin shotties and the plasma rifle.

Only one question: No twin pistols? :P
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Mikk-
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Re: [WIP] Parkour Mod [Beta.C]

Post by Mikk- »

There are twin pistols!
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Captain Ventris
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Re: [WIP] Parkour Mod [Beta.C]

Post by Captain Ventris »

You get a second pistol if you pick up a backpack.
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XutaWoo
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Re: [WIP] Parkour Mod [Beta.C]

Post by XutaWoo »

Ah. Well then, that's good news.

Y'think I would've realized that since he had 'em in the trailer. :P
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Mikk-
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Re: [WIP] Parkour Mod [Beta.C]

Post by Mikk- »

It would be really cool if there was a map-pack made for this mod.
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Re: [WIP] Parkour Mod [Beta.C]

Post by wildweasel »

Mikk- wrote:It would be really cool if there was a map-pack made for this mod.
Bonus points: make it in the style of Mirror's Edge.
JustGabriel
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Re: [WIP] Parkour Mod [Beta.C]

Post by JustGabriel »

Mikk- wrote:It would be really cool if there was a map-pack made for this mod.
Exactly what I thought upon the first minutes of gameplay

Xaser, what's pastebin?
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MagSigmaX
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Re: [WIP] Parkour Mod [Beta.C]

Post by MagSigmaX »

This mod is kickass!! I love it, especially the kick-jumping and how ridiculous is the way that the dual sawn-offs reload.

But I think I have some glitchs when I played this on GZdoom ...
Spoiler:
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Mikk-
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Re: [WIP] Parkour Mod [Beta.C]

Post by Mikk- »

GzDOOM hates the TEXTURES lump. But it's fine in the latest ZDOOM
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ZDG
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Re: [WIP] Parkour Mod [Beta.C]

Post by ZDG »

My best time for IOS in HMP.
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