I was (not any more) considering making it so that the Level 2 skill was ALWAYS selected if it was present in the player's current skills for the selected Omega reserve. My reasoning behind that was that Level 2 is the more ideal skill to start off with as soon as you activate your Omega (since Level 2 skills are invariably more powerful than Level 1 skills), but it also prevents the player from (potentially) harming themselves or draining unnecessary amounts of zeal, that is, if the Level 3 skill was to be selected on activation. Intuitive, but possibly not useful since the player has no control over it.
I guess I can employ some InventoryBar hackery to allow the player to choose which skill they'd like to have selected for them on activation. Would a system like that come in handy?
EDIT: I'll reword the above statement. Which system would work better?
- The player may change which skill he would like automatically selected, regardless of the currently active Omega.
- The player may set which skill he would like automatically selected for each color of Omega.
- Level 2 skill is ALWAYS automatically selected on activation, if it's present in the player's skills for the currently active Omega.