Custom monsters and the "kill" command
Moderator: GZDoom Developers
- Sheet Skean
- Posts: 63
- Joined: Sat Mar 27, 2010 8:22 am
Custom monsters and the "kill" command
Say you have an "Actor Cacodemon2010 : Cacodemon Replaces Cacodemon" kind of custom decorate monster; could you make it possible to kill it with the command "kill cacodemon" rather than "kill cacodemon2010"? Since I can summon cacodemon2010 using "summon cacodemon" (no need to type in the custom name) it seemed logical to ask.
Thanks.
Thanks.
Re: Custom monsters and the "kill" command
You mean a way to kill inherited actors?
Something like killfamily (actor) would be useful.
Something like killfamily (actor) would be useful.
- Demolisher
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Re: Custom monsters and the "kill" command
I think he means to kill replaced actors.
Re: Custom monsters and the "kill" command
It's pretty logical anyway.
- Caligari87
- Admin
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Re: Custom monsters and the "kill" command
The 'KillFamily' or another implementation? Just curious...

- NeuralStunner
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Re: Custom monsters and the "kill" command
Caligari_87 wrote:'KillFamily'
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Custom monsters and the "kill" command
Caligari_87 wrote:The 'KillFamily' or another implementation? Just curious...
The original suggestion, of course. If you want the other stuff re-suggest it as its own thread. It may be done in the indefinite future...
Re: Custom monsters and the "kill" command
Heh. That's quite possibly a more alarming name than [wiki]A_KillChildren[/wiki].NeuralStunner wrote:Caligari_87 wrote:'KillFamily'
Re: Custom monsters and the "kill" command
Look at the name of the template on that page.jimmy91 wrote:Heh. That's quite possibly a more alarming name than [wiki]A_KillChildren[/wiki].NeuralStunner wrote:Caligari_87 wrote:'KillFamily'
- NeuralStunner
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Re: Custom monsters and the "kill" command
Re: Custom monsters and the "kill" command
That one is purely a wiki in-joke.
