Custom monsters and the "kill" command

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Sheet Skean
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Custom monsters and the "kill" command

Post by Sheet Skean »

Say you have an "Actor Cacodemon2010 : Cacodemon Replaces Cacodemon" kind of custom decorate monster; could you make it possible to kill it with the command "kill cacodemon" rather than "kill cacodemon2010"? Since I can summon cacodemon2010 using "summon cacodemon" (no need to type in the custom name) it seemed logical to ask.

Thanks.
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Ceeb
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Re: Custom monsters and the "kill" command

Post by Ceeb »

You mean a way to kill inherited actors?

Something like killfamily (actor) would be useful.
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Demolisher
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Re: Custom monsters and the "kill" command

Post by Demolisher »

I think he means to kill replaced actors.
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ZDG
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Re: Custom monsters and the "kill" command

Post by ZDG »

It's pretty logical anyway.
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Graf Zahl
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Re: Custom monsters and the "kill" command

Post by Graf Zahl »

added
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Caligari87
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Re: Custom monsters and the "kill" command

Post by Caligari87 »

The 'KillFamily' or another implementation? Just curious...

8-)
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NeuralStunner
 
 
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Re: Custom monsters and the "kill" command

Post by NeuralStunner »

Caligari_87 wrote:'KillFamily'
:shock:
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Graf Zahl
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Re: Custom monsters and the "kill" command

Post by Graf Zahl »

Caligari_87 wrote:The 'KillFamily' or another implementation? Just curious...

8-)

The original suggestion, of course. If you want the other stuff re-suggest it as its own thread. It may be done in the indefinite future... :twisted:
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Jimmy
 
 
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Re: Custom monsters and the "kill" command

Post by Jimmy »

NeuralStunner wrote:
Caligari_87 wrote:'KillFamily'
:shock:
Heh. That's quite possibly a more alarming name than [wiki]A_KillChildren[/wiki]. :P
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Re: Custom monsters and the "kill" command

Post by Gez »

jimmy91 wrote:
NeuralStunner wrote:
Caligari_87 wrote:'KillFamily'
:shock:
Heh. That's quite possibly a more alarming name than [wiki]A_KillChildren[/wiki]. :P
Look at the name of the template on that page. :twisted:
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Re: Custom monsters and the "kill" command

Post by NeuralStunner »

:laff: ... Wow, this almost makes me want to look for such gems in ZDoom's source.
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Re: Custom monsters and the "kill" command

Post by Gez »

That one is purely a wiki in-joke.
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