(Resources)The works of David G

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ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Also i forgot to add gloves to the rail-gunner of realm 667 :oops: here it is again with some more stuff.
Attachments
More zombie alt deaths.PNG
More zombie alt deaths.PNG (44.83 KiB) Viewed 1457 times
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Who is up for some major suckage?
Attachments
Here you see here is my first attempt at doing an alt death for the caco (before the ones with the intestines). I got to say, sucks a bit hard(esspically using the blue caco before trying the original. but make use of it anyways and point and LAUF.
Here you see here is my first attempt at doing an alt death for the caco (before the ones with the intestines). I got to say, sucks a bit hard(esspically using the blue caco before trying the original. but make use of it anyways and point and LAUF.
EPIC FAIL.PNG (9.19 KiB) Viewed 1434 times
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

here is some rejected sprites i made for the plasma rifle zombie using basically the sawed off shotty as a base.
Attachments
Shitty Plasma Rifle Zombie.zip
behold, some more suckage
(86.34 KiB) Downloaded 177 times
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

beyond the download link here is a blue chain gun major(just sprites anyway), with 130 hp meant to replace the original chain gun zombie completey (once suppose to be a 30 map hub) but decided to keep the DECORATE of the chain gun zombie yet decided to replace the sprites with a chain gun CORPORAL (chain gun major with different color hair is all) and use the original chain gun zombie as a different type of zombie(like well..zombie commandos like in doom 3 with out the touch of doom 3 style). Yes I know all everyone cares about here are the sprite. :wink:

Edit: was not planing on working on him anymore
Attachments
Mega Amor(Blue chaingunner major).zip
(104.96 KiB) Downloaded 166 times
Last edited by ItsNatureToDie on Mon Apr 26, 2010 9:30 pm, edited 2 times in total.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Meh: :shrug:

EDIT: No future plans for this one
Attachments
for that Crash: in the Decorate.
for that Crash: in the Decorate.
Caco lich Crash alt.PNG (12.59 KiB) Viewed 1423 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:25 pm, edited 1 time in total.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Some more:

EDIT: only hair color has been changed.
Attachments
I know. it is just the hair. "LEAST MINE AIN"T FALLING OUT.....SIR"
I know. it is just the hair. "LEAST MINE AIN"T FALLING OUT.....SIR"
Chaingun Corporal..PNG (66.93 KiB) Viewed 1417 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:36 pm, edited 1 time in total.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Here is one for skull tag:

EDIT:Only skull tag related monster i did here, no plans for the other ones.
Attachments
I only change the color the hand for the BOH and the Belphegor version(base off of the Hersey Lord death from Vader and Tormentor667).
I only change the color the hand for the BOH and the Belphegor version(base off of the Hersey Lord death from Vader and Tormentor667).
For Skull tag.PNG (23.61 KiB) Viewed 1404 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:27 pm, edited 1 time in total.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Something from http://forum.zdoom.org/viewtopic.php?f= ... &start=135:

EDIT: Possible editing in the future
Attachments
what the base suffer from so dose this. where are my manners: David G
what the base suffer from so dose this. where are my manners: David G
Something requiring improvment.PNG (10.32 KiB) Viewed 1398 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:28 pm, edited 1 time in total.
Gez
 
 
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Gez »

Rah-rah! Cheerleader barons, shake your pompons!
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Gez wrote:Rah-rah! Cheerleader barons, shake your pompons!
GIVE ME A HUG!!!!
Attachments
Figured out how to piece together this version(Bruiser demon).So now this and the Hellstorm Archon version are here.(8/21/10)
Figured out how to piece together this version(Bruiser demon).So now this and the Hellstorm Archon version are here.(8/21/10)
clapping BD version.PNG (24.65 KiB) Viewed 1191 times
Because i could never find a baron of hell attack anywhere
Because i could never find a baron of hell attack anywhere
Baron alt attack.PNG (24.43 KiB) Viewed 1393 times
Last edited by ItsNatureToDie on Sat Aug 21, 2010 1:45 am, edited 2 times in total.
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Jimmy
 
 
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Jimmy »

Oh my god... I love you.

I've been searching high and low for a clapping animation for the Baron of Hell for absolutely ages now.
Gez
 
 
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Gez »

And what do I find in that thread?
Image
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

neoworm wrote:Here is the rest
Image

About gradient maps, I have predefined gradient that copies human skin color generaly used in DooM (I made it some time age when I was trying some recolors of Baron). It contains almost exact colors from DooM palette so when converting from RGB to DooM palette it almost doesnt change. I just needed to adjust the gradient for this exact case since the source was very bright.
I will do the tutorial how to use gradient maps for recoloring later. Right now I need to work on my comics that have to be done by the end of this month.

EDIT: Try last download link
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ZDG
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ZDG »

There is nos Xdeath sprites for a monster? He does it!
There is no AltDeath sprites for a monster? HE DOES IT TOO!
This guy fills up every hole we left in our code.
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Recurracy
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Recurracy »

Here is one for skull tag:
I love you.
GIVE ME A HUG!!!!
But I don't want a hug from a steroid-addicted monster that's a meter taller than me!
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