
(Resources)The works of David G
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Also i forgot to add gloves to the rail-gunner of realm 667
here it is again with some more stuff.

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- More zombie alt deaths.PNG (44.83 KiB) Viewed 1457 times
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Who is up for some major suckage?
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- Here you see here is my first attempt at doing an alt death for the caco (before the ones with the intestines). I got to say, sucks a bit hard(esspically using the blue caco before trying the original. but make use of it anyways and point and LAUF.
- EPIC FAIL.PNG (9.19 KiB) Viewed 1434 times
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
here is some rejected sprites i made for the plasma rifle zombie using basically the sawed off shotty as a base.
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Shitty Plasma Rifle Zombie.zip
- behold, some more suckage
- (86.34 KiB) Downloaded 177 times
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
beyond the download link here is a blue chain gun major(just sprites anyway), with 130 hp meant to replace the original chain gun zombie completey (once suppose to be a 30 map hub) but decided to keep the DECORATE of the chain gun zombie yet decided to replace the sprites with a chain gun CORPORAL (chain gun major with different color hair is all) and use the original chain gun zombie as a different type of zombie(like well..zombie commandos like in doom 3 with out the touch of doom 3 style). Yes I know all everyone cares about here are the sprite. 
Edit: was not planing on working on him anymore

Edit: was not planing on working on him anymore
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Mega Amor(Blue chaingunner major).zip
- (104.96 KiB) Downloaded 166 times
Last edited by ItsNatureToDie on Mon Apr 26, 2010 9:30 pm, edited 2 times in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Meh: 
EDIT: No future plans for this one

EDIT: No future plans for this one
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- for that Crash: in the Decorate.
- Caco lich Crash alt.PNG (12.59 KiB) Viewed 1423 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:25 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Some more:
EDIT: only hair color has been changed.
EDIT: only hair color has been changed.
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- I know. it is just the hair. "LEAST MINE AIN"T FALLING OUT.....SIR"
- Chaingun Corporal..PNG (66.93 KiB) Viewed 1417 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:36 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Here is one for skull tag:
EDIT:Only skull tag related monster i did here, no plans for the other ones.
EDIT:Only skull tag related monster i did here, no plans for the other ones.
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- I only change the color the hand for the BOH and the Belphegor version(base off of the Hersey Lord death from Vader and Tormentor667).
- For Skull tag.PNG (23.61 KiB) Viewed 1404 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:27 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Something from http://forum.zdoom.org/viewtopic.php?f= ... &start=135:
EDIT: Possible editing in the future
EDIT: Possible editing in the future
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- what the base suffer from so dose this. where are my manners: David G
- Something requiring improvment.PNG (10.32 KiB) Viewed 1398 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:28 pm, edited 1 time in total.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Rah-rah! Cheerleader barons, shake your pompons!
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
GIVE ME A HUG!!!!Gez wrote:Rah-rah! Cheerleader barons, shake your pompons!
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- Figured out how to piece together this version(Bruiser demon).So now this and the Hellstorm Archon version are here.(8/21/10)
- clapping BD version.PNG (24.65 KiB) Viewed 1191 times
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- Because i could never find a baron of hell attack anywhere
- Baron alt attack.PNG (24.43 KiB) Viewed 1393 times
Last edited by ItsNatureToDie on Sat Aug 21, 2010 1:45 am, edited 2 times in total.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Oh my god... I love you.
I've been searching high and low for a clapping animation for the Baron of Hell for absolutely ages now.
I've been searching high and low for a clapping animation for the Baron of Hell for absolutely ages now.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
And what do I find in that thread?


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Re: Project Malbogia: the works of David G (ItsNatureToDie)
neoworm wrote:Here is the rest
About gradient maps, I have predefined gradient that copies human skin color generaly used in DooM (I made it some time age when I was trying some recolors of Baron). It contains almost exact colors from DooM palette so when converting from RGB to DooM palette it almost doesnt change. I just needed to adjust the gradient for this exact case since the source was very bright.
I will do the tutorial how to use gradient maps for recoloring later. Right now I need to work on my comics that have to be done by the end of this month.
EDIT: Try last download link
Re: Project Malbogia: the works of David G (ItsNatureToDie)
There is nos Xdeath sprites for a monster? He does it!
There is no AltDeath sprites for a monster? HE DOES IT TOO!
This guy fills up every hole we left in our code.
There is no AltDeath sprites for a monster? HE DOES IT TOO!
This guy fills up every hole we left in our code.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
I love you.Here is one for skull tag:
But I don't want a hug from a steroid-addicted monster that's a meter taller than me!GIVE ME A HUG!!!!