
All the sectors seen in this image have the same brightness by the way. Yet as you can see beyond the translucent line it appears much brighter.

Alright, I unchecked it.Ceeb wrote:1: DO NOT SET THE TRANSLUCENT CHECKBOX. It does nothing and is only for Strife compatability.
I did set additive, however changing it to just "Translucent" makes it not translucent at all.Ceeb wrote: 2: Are you sure you didn't set Additive Translucency?
128.Ceeb wrote:3: What did you set the alpha to?
Alright I switched it to Translucent, and I began making it a decimal value. I feel stupid about the 128, im used to Doom in Hexen where you specify a value for translucency. With a decimal value though, things now appear darker beyond the line. I have a feeling that's unfix-able or just a part of translucency though...Ceeb wrote:Alright, here we go now.
1: Additive blends the texture into ones behind it. Translucent is what it sounds like. You want translucent.
2: The alpha is a decimal value. 1 is whole. 0.5 would be half visible. Setting it to 128 apparently just causes the engine to wig out.So there's your problem. Remember, when you see "float", it means it needs a decimalized value. "Integer" or "int" means whole numbers. The more you know.