[WIP] "Island": More flexible than a russian hooker.
- DoomRater
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Re: [WIP] "Island": It's no George Foreman...
Ewww! I actually hope that's an option and it's mentioned that a player did so too in the final tally at the end.
Re: [WIP] "Island": It's no George Foreman...
An idea I toyed with.Dancso wrote: mmm... food?
Cannibalism ftw.. they're of no use dead anway
Maybe you can do it, maybe not.
- qwerqsar
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Re: [WIP] "Island": It's no George Foreman...
Wheeeee! Island supports cannibalism! 

- metaldemon
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Re: [WIP] "Island": It's no George Foreman...
i got some ambient sounds for you if you need it... i collected it from several other games. some water sounds, sounds of dogs etc...etc... i'll pm the pk3 file for ya if you want. cause i love this mod 

Re: [WIP] "Island": More flexible than a russian hooker.
Theshooter7 has once again pulled something out of the blue that will make Island more enjoyable for the community: Plugins.
With plugins, users can addon or even REPLACE scripts in Island and host them on the servers.
Don't like the health regen? Remove it!
Movement code too slow for you? Speed it up!
Not fond of the death camera scripts? Change them!
Want some more diseases? Add them!
Want some more random spawns? Code them!
Game not long enough? Mod it!
The original scripts will look to see if they've been replaced by another plugin and run the new one instead.
Players can also define completely new scripts if they wish.
All this on top of the original flexibility of decorate will give Island a small mod base and probably more replay value.
With plugins, users can addon or even REPLACE scripts in Island and host them on the servers.
Don't like the health regen? Remove it!
Movement code too slow for you? Speed it up!
Not fond of the death camera scripts? Change them!
Want some more diseases? Add them!
Want some more random spawns? Code them!
Game not long enough? Mod it!
The original scripts will look to see if they've been replaced by another plugin and run the new one instead.
Players can also define completely new scripts if they wish.
All this on top of the original flexibility of decorate will give Island a small mod base and probably more replay value.

- DoomRater
- Posts: 8270
- Joined: Wed Jul 28, 2004 8:21 am
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- Location: WATR HQ
- Contact:
Re: [WIP] "Island": More flexible than a russian hooker.
I just want to PLAY it already!
- InsanityBringer
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Re: [WIP] "Island": More flexible than a russian hooker.
perhaps we want to play it differently though 

- qwerqsar
- Posts: 236
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- Location: The beautiful Anahuac (A mexican kind of Midgard)
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Re: [WIP] "Island": More flexible than a russian hooker.
Quit teasing and release!!!!!Firewolf wrote:Theshooter7 has once again pulled something out of the blue that will make Island more enjoyable for the community: Plugins.
With plugins, users can addon or even REPLACE scripts in Island and host them on the servers.
Don't like the health regen? Remove it!
Movement code too slow for you? Speed it up!
Not fond of the death camera scripts? Change them!
Want some more diseases? Add them!
Want some more random spawns? Code them!
Game not long enough? Mod it!
The original scripts will look to see if they've been replaced by another plugin and run the new one instead.
Players can also define completely new scripts if they wish.
All this on top of the original flexibility of decorate will give Island a small mod base and probably more replay value.
Jus' kidding, but I like the idea very much

Did I already say I love this MOD already?
