Damn it, not again. I'll see if I can figure out where it's breaking this time.Osiris Kalev wrote:Chibi Rebellion 08 - Couldn't get to switch in middle after droid killed the guard in the middle. Had no to no clip to get in.
Fixed.Chibi Rebellion 60 - Some sectors of the map (sectors 103, 104, 101, 123) seem to be set as secrets, even though they aren't really classed as secrets.
Dunno, looks fine in ZDoom.Chibi Rebellion 11 - The X-Wing in the top right corner (according to the automap) has a weird graphical glitch where the sides are covered in weird colours.
Yes, that's intended. It's a fixed bonus level, an ode to a cut scene in episode V.Also, the door at the back of the base always seems to lead to Chibi Rebellion 10 (Giant Wampa Level). I'm not sure if that's intended or not though.
I'm getting the impression that this is a GZDoom problem, as it works fine for me in ZDoom.Narglatch do not seem to appear at all. In the Blizzard area, the red icons on the locator still appeared, but the creatures themselves were not there. I'll try a newer version of GZDoom to see if it rectifies the problem.
Bacta fluid? As stated in the first post, they automatically restore 50 health when you're at or below half health.On another note, what do Bacta Tanks do?
I was quite frustrated by the lack of scifi machinery sprites available, so I had to find alternate sources. Wound up making some quick plays in a couple Genesis & SNES roms, snagged some screenies, and ripped what I found useful. I like variety (the tree for example), so instead of using them as is, I let a script mash together a larger object. I collectively call them "flux machina".The extra decorations you've put around the levels (like the generators for instance) are pretty neat

