Both stimpack (inhaler) and medikit (hypo) increase HP over the health pack default of 100 (which I'm sure dehacked patches can alter). It seems to default to the max dehacked health of 400 instead.
In the original version of this hacked game, the stimpack and medikit adhere to healing to the health pack default of 100.
[r2204] Bug With HacX's Dehacked Medkits
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Deathlike2
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [r2204] Bug With HacX's Dehacked Medkits
Compatibility options -> "DEH health settings like Doom2.exe"
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Deathlike2
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
Re: [r2204] Bug With HacX's Dehacked Medkits
I've added +compat_dehhealth 1 to the shortcut for the game, but it seems that it is getting saved when I don't want it to. Is there an alternative option?
Edit: I've also tried it with set (as in +set compat_dehhealth 1) and there's no difference.
Edit: I've also tried it with set (as in +set compat_dehhealth 1) and there's no difference.
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [r2204] Bug With HacX's Dehacked Medkits
Compatibility options are saved in the config. If you don't want that you can use an autoexec.cfg to reset it upon a restart.
You could also insert a MAPINFO that contains it.
You could also insert a MAPINFO that contains it.
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Deathlike2
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
Re: [r2204] Bug With HacX's Dehacked Medkits
autoexec.cfg suits my needs. Thanks.