[r2204] Bug With HacX's Dehacked Medkits

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Deathlike2
Posts: 317
Joined: Wed Nov 03, 2004 10:17 am

[r2204] Bug With HacX's Dehacked Medkits

Post by Deathlike2 »

Both stimpack (inhaler) and medikit (hypo) increase HP over the health pack default of 100 (which I'm sure dehacked patches can alter). It seems to default to the max dehacked health of 400 instead.

In the original version of this hacked game, the stimpack and medikit adhere to healing to the health pack default of 100.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Location: Germany

Re: [r2204] Bug With HacX's Dehacked Medkits

Post by Graf Zahl »

Compatibility options -> "DEH health settings like Doom2.exe"
Deathlike2
Posts: 317
Joined: Wed Nov 03, 2004 10:17 am

Re: [r2204] Bug With HacX's Dehacked Medkits

Post by Deathlike2 »

I've added +compat_dehhealth 1 to the shortcut for the game, but it seems that it is getting saved when I don't want it to. Is there an alternative option?

Edit: I've also tried it with set (as in +set compat_dehhealth 1) and there's no difference.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [r2204] Bug With HacX's Dehacked Medkits

Post by Graf Zahl »

Compatibility options are saved in the config. If you don't want that you can use an autoexec.cfg to reset it upon a restart.

You could also insert a MAPINFO that contains it.
Deathlike2
Posts: 317
Joined: Wed Nov 03, 2004 10:17 am

Re: [r2204] Bug With HacX's Dehacked Medkits

Post by Deathlike2 »

autoexec.cfg suits my needs. Thanks.
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