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Doom Treasure RPG is a mod that adds various treasure elements to doom that can be collected to level up. There are 3 types of treasures.
Chalices - Worth 10 chalice points, drops from monsters
Lich Skulls - Worth 30 chalice points, 25% chance to drops from lesser monsters
Doom Bible - Some where in the level, a chronicles of the doom bible could lay in waiting, if you can acquire it and learn from its knowledge, you can get 100 chalice points.
Every 100 chalice points you gain a level up to 900 chalice points
On top of your speed and damage increasing every level, you also get some special abilities.
Lv3 - High Jump - Allows you to get a jump on the competition.
Lv5 - Ghost - Monsters have a hard time seeing you
Lv7 - Vampire - You now leach off your victums
Lv10 - Feared - Monster are scared of what you have become.
Future of this mod -
When I originally made this mod, its was more of an experienment to see if I could implement a leveling system with absolutely no acs. Because of this, things like fancy hudmessages and exclusively playing certain sounds couldn't be achieved in this version, im considering actually adding little bits of acs to it for polish.
Spoiler: Beyond this point is for modders
The setup of this mod is pretty simple. Here is what each decorate file does.
Decorate - Combines the decorate files
DECXP - This decorate contains all the chalice points items as well as how its set up to make the player level up. You can change the values required to level up.(I recommend staying with multples of 10 for simplicities sake) Also if you want to add a chalice points items, id do it here and just hand give the xp item as seen with the doom bible and the lich skull.
DECITMDP - This decorate file controls how many chalices each monster drops as well as the 25% drops for the lich skulls. If you add a new monster to your wad, inherit it here and have it drop chalices.
DECREWAR - This is the decorate reward file, its controls whats given to the player every time they level up, this works because once the player gets to a certain point in DECXP it give them one of these items which in turn give them the rewards from that item.
DECPOWRS - This contains all the powerups given to the player through out the leveling process, its just increases its value the higher the level. DECREWAR takes away the previous levels powerups and awardeds the new levels powerup to keep it from stacking up.
DECDBDP - This list all possible drop locations for the doom bible.
DECPLYR - This file exist just incase the player dies in the level so it can return their power by running a decorate in DECXP called RespawnRewardItems
Suggestion for a future version:
Make the abilities you learn (Vampire, Speed+, etc) abilities that turn on and off, and leech EXP while they're activated. Going to the "minimum" EXP you can have for any level wouldn't cause you to level down, but would just shut the ability off, and prevent any more abilities being used until you've gained more EXP.
Looking good so far, especially since it's the most user friendly RPG system I seen so far. I'm even in the process now with designing my own little personal version. However, playing through a bit, I see it more as a proof of concept right now since it's too easy to reach max level and with the abilities you gain, especially Vampire, you become a little too powerful. While a suggestion has already been made about the abilities, my suggestion of them would be having a "mana pool" that would basically be another inventory item and you could use it to turn on the abilities you gain for a moment, like 30 seconds or so.