![Wink ;)](./images/smilies/icon_wink.gif)
To clear it up some, the pending new version has a help screen with a HUD-breakdown on it, where it's clearly marked as the armor indicator. I do suppose it's a bit obscure without explanation... but then again, so is the entire HUD.
![Razz :P](./images/smilies/icon_razz.gif)
Egggh, that's right: Super Armor keeps its defensive properties below 100. My bad.XutaWoo wrote:When your blue armor goes to 100 or below, it's still blue armor. Only when you pick up a green armor or armor bonus (when your armor is 0) does your armor turn into green armor.
Code: Select all
ACTOR BossHealth : HealthBonus //Health
{
Scale 0.72
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
+INVENTORY.FANCYPICKUPSOUND
+VISIBILITYPULSE
Inventory.Amount 500
Inventory.MaxAmount 500
Inventory.PickupMessage "You got... an strange health bottle."
Translation "176:191=112:124", "32:47=122:127"
RenderStyle Add
Alpha 0.9
States
{
Spawn:
HBTT A -1 Bright
Loop
}
}