Hell-Forged (updated to v1.11 - development paused)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
Uh...what are you trying to tell with that?
-
- Posts: 46
- Joined: Sun Apr 19, 2009 11:15 am
- InsanityBringer
- Posts: 3386
- Joined: Thu Jul 05, 2007 4:53 pm
- Location: opening the forbidden box
- .+:icytux:+.
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
it took you 19 days to post a smiley like that?Doom_warrior wrote:who
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
Heh, I couldn't get you to do the updated pickup sprites for the Auto-Shotgun and/or SSG, could I? I was going to do marine skins of the three DE shotguns, but with the three how they are, there wouldn't be much difference.Eriance wrote:However, if you want, I can actually finish the pick up sprites for the weapons first, so you have something to put onto your marine things (since I already know what their designs are gonna look like - mostly figuring out how to animate them correctly).
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
Been too busy with commissions this winter break. Had no time to work on doom at all.
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
If it pays the bills...Eriance wrote:Been too busy with commissions this winter break. Had no time to work on doom at all.
-
- Posts: 293
- Joined: Wed Jun 01, 2005 4:40 pm
- Location: At uac headquarters!
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
I think Eriance is right. He will work on it if he has time.Project Dark Fox wrote:If it pays the bills...Eriance wrote:Been too busy with commissions this winter break. Had no time to work on doom at all.
- Alice Jameson
- Posts: 133
- Joined: Fri Jun 19, 2009 11:45 am
- Location: Minnesota
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
It'll be worth it in the long run
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
Going to be a long-ass wait. No time outside of school, work, and my ritualized art practices. :/
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
There's a glitch in the whole episode two... After I try to load a game, I get this error message: "Unknown object code (o) in archive". What could this be?
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
Don't bother with error reporting while it's still incomplete.Ribo Zurai wrote:There's a glitch in the whole episode two... After I try to load a game, I get this error message: "Unknown object code (o) in archive". What could this be?
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
Error wasn't there before. O_o