[RESOLVED]Chex Quest actor oddities

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ThatOneZDoomer
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[RESOLVED]Chex Quest actor oddities

Post by ThatOneZDoomer »

So when I wanted to expand my personal project to include Chex Quest support, I noticed some, how can I say it, oddities about it.

Chex Quest (specifically the chex3.wad file) seems odd in how the actors are handled. Normally, all the game actors are defined in the zdoom.pk3 file, so for example, you can inherit from and replace Hexen actors while playing Doom without any errors. Replacing actors from other games is especially useful for mods that expand across multiple games without needing additional patch files. However, Chex Quest seems to have many actors native outside of zdoom.pk3. When I checked the iwad, there was no decorate file unless I didn't look hard enough. Unlike the other games, only some of the Chex Quest actors are defined in zdoom.pk3, the rest seem to be hard coded. Trying to replace those actors results in an error about not finding them unless chex3.wad is loaded. Looking on the Chex Quest Wikia, I managed to find decorate codes for various (but not all) actors that I couldn't find otherwise. In-game with the help of the linetarget command, I notice some of the actor names seem to have V3 after it, which isn't in the few predefined actors.

Just how does all this work out anyway? Could be useful if any modding ever happens for this game, not counting all the other ones prior to Chex 3.
Last edited by ThatOneZDoomer on Sun Jan 10, 2010 10:51 am, edited 1 time in total.
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Enjay
 
 
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Re: Chex Quest actor oddities

Post by Enjay »

There is a DECORATE lump in chex3.wad

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Re: Chex Quest actor oddities

Post by Gez »

Yup. And in fact, many actors change their editor numbers when you go from Chex 1 to Chex 3. It's something else that'll need to be covered in the wiki, with a list of Chex 3 actors etc.
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Re: Chex Quest actor oddities

Post by ThatOneZDoomer »

Enjay wrote:There is a DECORATE lump in chex3.wad
No wonder why I missed it, since I looked near the top and missed that area entirely :shock: . I guess that also explains why certain actors were missing, including the Ultra Goggles which only appear in E3M1, yet all the other power ups were predefined. So basically, all the Chex actors in zdoom.pk3 are from Chex Quest 1 and 2? The wad also contains the TextColo lump since the game acted color blinded and had red and yellow show up as green.

Also, what program is that screenshot from?
Gez wrote:Yup. And in fact, many actors change their editor numbers when you go from Chex 1 to Chex 3. It's something else that'll need to be covered in the wiki, with a list of Chex 3 actors etc.
That would be highly helpful to have the Chex 3 actors in the wiki since I had trouble finding them and others could avoid the same problem.
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Re: Chex Quest actor oddities

Post by Gez »

ThatOneZDoomer wrote:So basically, all the Chex actors in zdoom.pk3 are from Chex Quest 1 and 2?
No, just Chex Quest 1.
ThatOneZDoomer wrote:Also, what program is that screenshot from?
I'd wager it's DeepSea Enjay Edition.
ThatOneZDoomer wrote:That would be highly helpful to have the Chex 3 actors in the wiki since I had trouble finding them and others could avoid the same problem.
Yeah but I'm not made of time.
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Re: Chex Quest actor oddities

Post by Enjay »

Gez wrote:
ThatOneZDoomer wrote:Also, what program is that screenshot from?
I'd wager it's DeepSea Enjay Edition.
Yeah, it's just the standard file/open dialogue from DeePsea. It lets you preview the lumps in a WAD before you actually open it.
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