Invasion Deathmatch V1.5 is here!

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alysiumX
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Joined: Sat Nov 20, 2004 1:13 pm

Invasion Deathmatch V1.5 is here!

Post by alysiumX »

So I created Any level invasion, that allow players to do invasion on any coop level (it won the zdoom mutator contest : http://cutstuff.net/files/mutator/XInvasionX.zip). Shortly after I was challenged to see if I could create the same effect in deathmatch stages. So I figured now would also be a good time to add other features since i'm no longer limited to just text lumps. I give you Invasion deathmatch V1.5, here are the changes from the original.
Spoiler: Changes
All you need to do to play is load this wad up with your favorite deathmatch wad.

The only known bug in this mod is that monster will sometime spawn stuck on walls and platforms, haven't really found a solution for this yet. Also I haven't had much testing so feedback is appreciated.

If your playing and you can't find the remaining monsters in the level, there is a feature that will kill them automatically in after a certain amount of time has passed without killing.

Screenies coming later.

Download
http://files.drdteam.org/index.php/file ... ndm-zd.zip

*thanks for the hosting drdteam
Enjoy!
Last edited by alysiumX on Tue Dec 29, 2009 10:41 am, edited 2 times in total.
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Grymmette
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Re: Invasion Deathmatch V1.5 is here!

Post by Grymmette »

I really wish I could, this sounds interesting, but Zshare doesn't really work out for me. A different download site maybe?
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alysiumX
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Re: Invasion Deathmatch V1.5 is here!

Post by alysiumX »

Damage wrote:I really wish I could, this sounds interesting, but Zshare doesn't really work out for me. A different download site maybe?
k uploaded to megaupload as well.
<propro> username
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Re: Invasion Deathmatch V1.5 is here!

Post by <propro> username »

In this day, i tried to play anylevelinvasion wih Ghv maps, and then you make this! JOO ÄÄR AAWSOOM :wub:
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Grymmette
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Re: Invasion Deathmatch V1.5 is here!

Post by Grymmette »

Your IP address (insert IP address here) has just downloaded 262144 bytes. Please wait 2 minutes, then try your download again.

That's annoying, especially when I didn't get a chance to download anything. ZShare pulls the same stunt, makes me wait for about a minute, the when I click download it sends me back to the waiting page and tells me that I have downloaded whatnot already, even though I didn't. Sites that don't give me this: Sendspace, Mediafire, and I think Speedy Share.
<propro> username
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Re: Invasion Deathmatch V1.5 is here!

Post by <propro> username »

In this day, i tried to play anylevelinvasion wih Ghv maps, and then you make this! JOO ÄÄR AAWSOOM :wub:
Ehm, when i try it in the first skulltag deathmatch map, the invasion map begins, and "WAVE COMPLETE"
Gez
 
 
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Re: Invasion Deathmatch V1.5 is here!

Post by Gez »

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alysiumX
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Re: Invasion Deathmatch V1.5 is here!

Post by alysiumX »

cool, fix'd the link thanks.
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Grymmette
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Re: Invasion Deathmatch V1.5 is here!

Post by Grymmette »

When yu tested this on your own before releasing it, how exactly did you get it to work. I tried skulltag with various gamemodes, all of the yielding the same result of "Wave begins in 3...2...1...Fight...Wave Complete!"
So then I tried the latest SVN of gzdoom (singleplayer mode), thinking maybe ST was just too out of date for this, no I still got the same aforementioned result as above.
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alysiumX
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Re: Invasion Deathmatch V1.5 is here!

Post by alysiumX »

It must be ran with coop in a deathmatch level. Skulltag takes out the monsters automatically when you run dm(or at least the random spawners), which is probably why it wasn't working.
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alysiumX
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Re: Invasion Deathmatch V1.5 is here!

Post by alysiumX »

Sorry for the long bump here, but any one playing and enjoying this?
When yu tested this on your own before releasing it, how exactly did you get it to work. I tried skulltag with various gamemodes, all of the yielding the same result of "Wave begins in 3...2...1...Fight...Wave Complete!"
So then I tried the latest SVN of gzdoom (singleplayer mode), thinking maybe ST was just too out of date for this, no I still got the same aforementioned result as above.
Working on an skulltag update that will fix this problem.
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Imp Hunter
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Re: Invasion Deathmatch V1.5 is here!

Post by Imp Hunter »

WOW, it would looks like UT2k4 Invasion mode :mrgreen:

Good luck with the project, buddy!
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Recurracy
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Re: Invasion Deathmatch V1.5 is here!

Post by Recurracy »

This is quite awesome. Tested it with UDMX today, and I was pleasently surprised. Good job.
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Imp Hunter
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Re: Invasion Deathmatch V1.5 is here!

Post by Imp Hunter »

What about a no-class version? I mean, what if the player want to use this wad with some Weapon Mod
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daimon
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Re: Invasion Deathmatch V1.5 is here!

Post by daimon »

nice, played using 32in24-9...

http://img706.imageshack.us/slideshow/w ... 001042.png

few shots
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