Weird glitchy crap...
Weird glitchy crap...
So, I don't feel like making an account for DRD Team, and furthermore I haven't even seen this mentioned in their bug section, but look at the weird shit happening in GZDoom r714. These were taken in my project Hell Worm, but they happen in any WADs I play, or even just IWADs by themselves.
Has anyone else experienced this? It happens with random sprites.
Has anyone else experienced this? It happens with random sprites.
- NeuralStunner
-
- Posts: 12326
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
- Contact:
Re: Weird glitchy crap...
What setings do you use for Sprite Clipping, Resizing, Billboarding? Any specifics on your rendering settings, really.
Re: Weird glitchy crap...
My queries too. I've certainly not seen anything like that myself.NeuralStunner wrote:What setings do you use for Sprite Clipping, Resizing, Billboarding? Any specifics on your rendering settings, really.
Re: Weird glitchy crap...
Clipping is Smart, don't know what you mean by resizing, and billboarding is Y axis only.
This happens at random. That baron was normal until it threw a fireball, when it compressed like that. After that frame it returned to normal.
This happens at random. That baron was normal until it threw a fireball, when it compressed like that. After that frame it returned to normal.
- Zero X. Diamond
- Posts: 675
- Joined: Tue Dec 22, 2009 12:46 am
- Contact:
Re: Weird glitchy crap...
This same thing is happening to me in GZDoom. Just posted a thread about it on DRD Team's GZDoom Bug forum, though I don't know if it's got to be approved first or what the hell ever. It appears to be directly related to the scaling method; when it's changed to 3x, the frames that squish up return to normal, but everything else gets horribly stretched out.
Re: Weird glitchy crap...
Almost sounds like a feature;Ceeb wrote: This happens at random. That baron was normal until it threw a fireball, when it compressed like that. After that frame it returned to normal.
in-game sprite resizing anyone
Anyway, I haven't seen anything like that so far.
Re: Weird glitchy crap...
A user's first post over at DRD has to be approved by a mod as an anti-spam device. I just approved your thread so future posts by you won't need approval.Zero X. Diamond wrote:though I don't know if it's got to be approved first or what the hell ever.
I noticed that you are using an ATI Radeon 9200. I wonder what card Ceeb is using. I'm using a GeForce 285 GTX and have not seen this so I'm wondering if it's an ATI thing.
As for getting a quick fix, unfortunately Graf is away on business and won't be back for a couple of weeks. So, nothing will happen until then.
Re: Weird glitchy crap...
ATI Radeon X1650, although I used to have a 9200 SE.Enjay wrote:I wonder what card Ceeb is using.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49066
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Weird glitchy crap...
Damn. I recently added a feature to crop the edges of sprites that contain a lot of empty space. It looks that this does not work on old ATI cards which do not support textures with dimensions that are not a power of two. But I'm sorry, you'll have to live with it for the next 2 weeks. I'm not at home right now and neither have access to the DRDTeam forum nor the SVN so I can't fix it.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: Weird glitchy crap...
WFDS or find some crazy bug to help you out?!Vader wrote:in-game sprite resizing anyone
Re: Weird glitchy crap...
That is more or less ZDoom's unspoken mantra.
Re: Weird glitchy crap...
I'm having the same problems too, but they are momentary. In other words, the sprites generally show up with no issues, but for brief instants they get flattened. Here are examples:
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: Weird glitchy crap...
I just found this too...the reiver from Hexen squashes up from behind and some of my custom mobs don't render properly at all. Needless to say, I'm somewhat relieved to know the cause (having just had a major scare before this with it not loading at all until finding out that XWE chewed up my graphics wad) and 1.4.0 will do for the meantime while Graf's away.
Re: Weird glitchy crap...
are you using Xscale or scale
Also nice screenies, doom64/shadow warrior both your projects look promising.
Also nice screenies, doom64/shadow warrior both your projects look promising.
Re: Weird glitchy crap...
I have an experimental build ready which should solve the issue then.Graf Zahl wrote:Damn. I recently added a feature to crop the edges of sprites that contain a lot of empty space. It looks that this does not work on old ATI cards which do not support textures with dimensions that are not a power of two. But I'm sorry, you'll have to live with it for the next 2 weeks. I'm not at home right now and neither have access to the DRDTeam forum nor the SVN so I can't fix it.