A handful of texture edits
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Re: A handful of texture edits
Here's another set:
EDIT: An improved TEKGREN version of COMPTALL (the previous one had incorrect spacing between the rivets), plus TEKGREN versions of COMPTILE and COMPWERD:
EDIT 2: Some COMPSTA variants:
EDIT 3: Some GRAY computer textures:
Some GRAY TEKGREN variants:
EDIT 4: Some PLANET1 variants:
EDIT: An improved TEKGREN version of COMPTALL (the previous one had incorrect spacing between the rivets), plus TEKGREN versions of COMPTILE and COMPWERD:
EDIT 2: Some COMPSTA variants:
EDIT 3: Some GRAY computer textures:
Some GRAY TEKGREN variants:
EDIT 4: Some PLANET1 variants:
Last edited by NiGHTMARE on Sat Dec 19, 2009 5:32 pm, edited 3 times in total.
Re: A handful of texture edits
Those look superb. I particularly like the GRAY ones. Very nice.
One thing I noticed that you might want to consider addressing: the positioning of some of the "techy bits" (comp screen, panels etc) on both of your COMPTALL variants are slightly different to what they are on the original COMPTALL. It's not much - only a pixel or so - but it does mean, in some circumstances, that they can't be used as direct replacements.
Oh, and there is a bit of obvious cloning on the TEKGREN COMPSTA variants.
One thing I noticed that you might want to consider addressing: the positioning of some of the "techy bits" (comp screen, panels etc) on both of your COMPTALL variants are slightly different to what they are on the original COMPTALL. It's not much - only a pixel or so - but it does mean, in some circumstances, that they can't be used as direct replacements.
Oh, and there is a bit of obvious cloning on the TEKGREN COMPSTA variants.
Re: A handful of texture edits
That's generally intentional, and is mainly due to issues to do with borders. COMPSPAN has its border on the left and bottom, TEKGREN has its border on the right and top, and GRAY has a 2 pixel border.Enjay wrote:One thing I noticed that you might want to consider addressing: the positioning of some of the "techy bits" (comp screen, panels etc) on both of your COMPTALL variants are slightly different to what they are on the original COMPTALL. It's not much - only a pixel or so - but it does mean, in some circumstances, that they can't be used as direct replacements.
However, there were a few errors, which I have now fixed - see the update TEKGREN and GRAY COMPTALL variants in my previous post .
I never did manage to make a good looking non-obvious cloned version of the base texture for that - and most of the texture work I've done in the past few years involving TEKGREN has been using complete replacements for it (e.g. KDIZD). If you know of any other plain 128x128 (or even 64x128) version of TEKGREN, please let me know!Oh, and there is a bit of obvious cloning on the TEKGREN COMPSTA variants.
Re: A handful of texture edits
Recoloured GRAY textures:
Spoiler:Recoloured TEKGREN textures:
Spoiler:
Re: A handful of texture edits
fapfapfapfapcool stuff bro
Re: A handful of texture edits
Some excellent textures there. I like the dark grays and the gray TEKGRENs.
And now for something completely different:
And now for something completely different:
Spoiler:
Re: A handful of texture edits
Heh, very nice idea Enjay
Also a lot of nice textures in this thread... I particularly like the COMPTALL variants!
Also a lot of nice textures in this thread... I particularly like the COMPTALL variants!
- MartinHowe
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Re: A handful of texture edits
Clever... you know if they could be made a little more demonic, maybe a few exposed sinews or a SKIN bacground, it'd blow the DN3D sinister prayer fx out of the water, given good enough voice artistry. This is perfect for HELL levels, especially creepy anterooms.Enjay wrote:
"You fail, soldier boy" .... "let your buddies die" ... "too weak for strength of the here" ... "God sent you at Satan's pleasure" ... "Ha ha ha haaaaaa...."
Or even on the walls of a cubic room (say with wriggling skin floor) just before the real hell:
"GREETINGS MORTAL. ARE YOU READY TO DIE? MY SERVANTS CAN SMELL YOUR BLOOD!"
Especially if each mouth speaks in turn or at random and they all converge at the end and shout "BLOOD" in unison.
Motherf**king shit on a motherf**king plane, I WILL HAVE to use that somewhere, it's just too good an idea to waste
Or even a maze of them, or a crate maze of them, or an entire roomfull of walls of terror...
- Orangewaggs
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Re: A handful of texture edits
A few SUPPORT3 is it? edits wouldn't be bad(the metal support) 8 pixel horizontal and Vertical, 16 pixel Hori nad Vert, 32 etc... STARTAN, CRATES, LIQUID, FLAT Recolors,
then i wouldn't mind all the textures posted so far in this thread to be put in a texture wad...(cant do it myself )
then i wouldn't mind all the textures posted so far in this thread to be put in a texture wad...(cant do it myself )
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Re: A handful of texture edits
I could swear I'm lipreading it as "boo stop... boo stop..."Enjay wrote:
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Re: A handful of texture edits
It's a great concept, but you have to make sure it doesn't look too silly. Prey attempted it with its trademarked "vagina doors" - it just looked silly, because not only was it already established as a "door", it also had two lights above it that could be understood as "eyes", making it just plain goofy. The XBox game Breakdown attempted something similar during a hallucination sequence, except with bloodstains instead of physical walls, and I thought that was a bit better in presentation.
Re: A handful of texture edits
Boo-yah?
Booty-up?
Heh, could be any of them really.
It's not a particularly malevolent looking mouth either, which is a shame. However, In the game it came from, it was a magic mouth on the walls in some of the rooms of "Temple Darkmoon" (the location of the game) which was a pretty evil place. Usually the mouths gave you clues about puzzles that you had to solve and they just ran through that animation as text appeared on screen.
The smaller open/closed mouth was part of a puzzle. You had to "feed" them with appropriate items in answer to not too cryptic clues. When fed, they closed. When they were all closed, you could progress to the next area.
Booty-up?
Heh, could be any of them really.
It's not a particularly malevolent looking mouth either, which is a shame. However, In the game it came from, it was a magic mouth on the walls in some of the rooms of "Temple Darkmoon" (the location of the game) which was a pretty evil place. Usually the mouths gave you clues about puzzles that you had to solve and they just ran through that animation as text appeared on screen.
The smaller open/closed mouth was part of a puzzle. You had to "feed" them with appropriate items in answer to not too cryptic clues. When fed, they closed. When they were all closed, you could progress to the next area.
- NeuralStunner
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Re: A handful of texture edits
Reminds me of the stone Kahpa face in Shadowcaster, which had to be fed bugs via the Caun's summon spell.Enjay wrote:The smaller open/closed mouth was part of a puzzle. You had to "feed" them with appropriate items in answer to not too cryptic clues. When fed, they closed. When they were all closed, you could progress to the next area.