NeoDoom "Gold Edition"

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Daniel
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Re: NeoDoom "Gold Edition"

Post by Daniel »

Okay, I'll make a "real" PK3 structure on the next update. Wads don't have directories, so this is something I must get used to.
Enjay wrote:Anyway, regardless of that, I'm having a blast playing through NeoDoom again. :biggrin:
Any bugs you may notice, I'll be here to help!
Good luck!
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Viscra Maelstrom
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Re: NeoDoom "Gold Edition"

Post by Viscra Maelstrom »

Okay, I played through this thing quite a bit, and i suddenly remembered how awesome this mod is. Through my playthrough i found some bugs you might want to fix:

1. Once i got the knife and then selected some other weapon i can't switch back to the knife, even though i have it.
2. The Grenade launcher as well as all those inventory weapons you throw are bugged. For starters, if you select a number higher that 4 or so with the grenade launcher the grenade does'nt launch as it's supposed to do; it launches high up to the limits of the sky and then explodes. The same problem have the inventory items you throw at the enemies (Auto detect mine, bottle). Even though they don't explode as the grenade kauncher's projectiles do, it's still fucking annoying.
3. The Silver does'nt absorb damage anymore, as it did on the old version of Neodoom.
4. Though this is not a bug, when you pick up the Armor Booster it does'nt play a sound like all the other items do. And it did'nt do it on the old version of Neodoom also. Though not a very big deal, it's kinda annoying.
5. Also something that irritates me, could you do something so the auto aim does'nt aim on the rats? It's extremely annoying and one of the things that can ruin my armor and health very badly.

That's all i can think of now, at any rate. Loved the re-release of Neodoom, hope you fix these things soon!
Ashnal
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Re: NeoDoom "Gold Edition"

Post by Ashnal »

Maybe you should turn auto aim off.
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Xaser
 
 
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Re: NeoDoom "Gold Edition"

Post by Xaser »

Image
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Daniel
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Re: NeoDoom "Gold Edition"

Post by Daniel »

doomhunter_175 wrote:That's all i can think of now, at any rate. Loved the re-release of Neodoom, hope you fix these things soon!
Thanks for the attention. I'll take a look at those bugs. However, the grenade launcher number represents the height of the shot; 4 to 6 will shot a very high grenade with less speed, at the opposite of 1 to 3. Btw, what's your ZDoom (or GZDoom) version?
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Janitor
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Re: NeoDoom "Gold Edition"

Post by Janitor »

I remember seeing this once floating around the Wiki and thinking 'cool, I wish I didn't have to find an ancient version of ZDoom to make this work'

Good stuff!
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Daniel
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Re: NeoDoom "Gold Edition"

Post by Daniel »

Hello,

I've just updated NeoDoom again. Thanks for AlanLord (from BrDOOM) and doomhunter for the test.

http://www.brdoom.com/daniel/arq/NeoDoom.pk3

PS: it crashes randomly in Skulltag in some maps such Map08 and Map12, I don't know why yet...
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wildweasel
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Re: NeoDoom "Gold Edition"

Post by wildweasel »

I like what I'm seeing so far, I'm stuck on Map12(?) though, one of the first city maps I believe, because I can't find any of the keycards despite getting into every accessible building (at least, I would assume). Also, most throwable items (and the grenade launcher) tend to detonate prematurely, or else spawn in the sky for some reason, making it rather hard to use the bottles, fly spawners, and the helper marine beacons.
JustGabriel
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Re: NeoDoom "Gold Edition"

Post by JustGabriel »

I'm stuck on Residential Ward...map 11 I think
I can't find any keys
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Logan MTM
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Re: NeoDoom "Gold Edition"

Post by Logan MTM »

@wildweasel
Spoiler:
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wildweasel
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Re: NeoDoom "Gold Edition"

Post by wildweasel »

My mistake, I'm on the Residential Ward (MAP13), not Map12.

EDIT: Turns out I'm not crazy: the Red Key is actually INSIDE of a building which you need a red key to enter through normal means. You're supposed to get the red key by entering the building from the second floor, by riding the gate of the building next door, walking along the wall, and then jumping from there to the shed by the balcony. Then you can take care of the two Hell Knights inside the room and there's your red key.

God damn! What a pain!
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Viscra Maelstrom
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Re: NeoDoom "Gold Edition"

Post by Viscra Maelstrom »

Yeah, that was fucking annoying to me too. I have also two other nitpicks for this mod. Firstly, the building you get the yellow key in on map 14. I can pull the switch that's supposed to be in the corner, but I can't SEE IT. The switch is there but it's invisible. One other thing that bugs is on map 15. I can go into the building that's supposed to be the normal exit (?) to the level, but once I'm in I can't get out!
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Daniel
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Re: NeoDoom "Gold Edition"

Post by Daniel »

Hello,

About the grenade launcher problem, I'm not having any trouble with it here... what is the ZDoom (or GZDoom) version you're using?
The city maps are supposed to be hard... maybe annoying, but we can't get easy clues for it, should we? The main problem that I'll fix is that tere aren't any tips to know what are the buildings that must have the key to open it.

Thanks for your support! I'll take a look!
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Re: NeoDoom "Gold Edition"

Post by wildweasel »

I'm having issues with the grenades in GZDoom 1.3.17 SVN 652, available from http://svn.drdteam.org/ - it seems random whether it works or not, as I've had it both work properly and fail to launch, while standing in the same exact spot, on the same setting (generally it seems to only have problems if it's set at 3 or higher, but I've also had it fail at 1).
PFL
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Re: NeoDoom "Gold Edition"

Post by PFL »

Hey all, stop demanding updates and bug fixings of this version if you wish to see the sequel :-)

Daniel, your NeoDoom is still on top of my list. I've seen better design, ideas and effects often but, this wad beats them all in terms of fun. And now you put this into GOLD. Woah!

I will try it soon or later, but I already miss the "old" Vixen as she was. This was THE BITCH. I took 1/4 of an hour to demolish the Mega Vixen in the Pit by shooting her from outside the door. I will miss this high, very high level of dificulty (but I still have this old version).

As for the sequel, man, I was wondering about you recently and was searching mad for anything new that you might have released... I found nothing, not even a single E.P. And now I see this. A SEQUEL? Are you damn serious? Do you have a thread somwhere for this? I want to sneak :o)
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