[WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

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Major Cooke
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Major Cooke »

Simplest explanation: Big things with wild wood + the player running away and pulling out a double barrel shotgun = rape repellant.
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Davidos
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Davidos »

So... no massive canibal arseraping when the player dies.
Or anything sex related.

Well, I suppose it won't get the ManHunt banishment dark sector of gaming history award which will probably be invented once this is released...

Which is good, right?
... right?

... no I'm not here to add anything of value to the discussion.
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Kilkakon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Kilkakon »

Hehe well it's better than nothing Davidos. :P

As the majority of the charmanders one will face in the game aren't under their own control they have as much a chance to be raping people as the Former Humans in Doom. For ones that are under their own control, well they live in a pretty tribal society without birth control so they aren't going to rape something unless they want to have anklebiters.

I must admit that I'm finding it a little entertaining to count the number of words people have used for male genitalia. There are females in this wad though so don't feel left out girls. :lol:

Remember: This wad is M (in Australian ratings; that's 15+ but not restricted) folks! And that's because we have guns and blood. ():)
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Kilkakon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Kilkakon »

Well it's been a week folks! Time for an update.

1. Everyone seems to have got the idea, that it's a joke, as there's been no more "lol wut" posts or anything. Yay everyone. :D

2. I've been slowly working on GSA Defence, it's been a little annoying though as I've been working on base construction, and there's this 80x50 array that's huge. Each cell has an index for which country it belongs to or -1 for ocean. So that's been taking me a while to fill in. :P I'm like 2/3 done on it though, it's a little repetitive though.

3. Everytime Seth has a go at this he has managed to convince me to add more weapons in. :P This time, the shiny new Crossbow and Promixity Grenades are now ingame :). Promixity Grenades are GSA Defence only, Crossbows appear in MP, Mr. James' campaign and GSA Defence.

4. I have had a chance to test the game in Deathmatch for the first game, and I was surprised at how well it worked, although it did highlight some issues (Crossbows used to be one shot one kill, a little strong in MP) which I have resolved.

5. Lastly, I was wondering what sort of demand there would be if I released the current charmander sprites in Doom palette as skins. As we are using models there's no problem releasing these now. I have already released one of them to someone privately (they asked for it) so hey are there others?

And that's it everyone! Tune in for more updates heheh. :mrgreen:
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Kilkakon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Kilkakon »

Time for an update everybody! I've been working away on GSA Defence. This is a good screenshot of some strategic action, before I reduced the difficulty considerably. I've fortified Japan, Latin America and East Europe but managed to lose control of South Africa, Antartica (I don't know what charmanders would want there. :P) and Central India. It looks like USA, West Europe, Russia and China will be the next to go though in this game. :P

Image

I've since added a day/time counter, and paced everything according to that so you don't end up losing the game in a few scale days. Weeks maybe, but only if you do nothing at all.
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hnsolo77
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by hnsolo77 »

i keep forgetting to do a more thorough test... kinda been waiting to catch up with a friend of mine though... for multiplayer, but i have yet to see his ass so might as well do test soon.
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Kilkakon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Kilkakon »

Let me know if you need a fresh copy hnsolo77. :)
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Snarboo
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Snarboo »

I imagine you defend a region from attack by entering a level and fighting the enemy, but how does the game decide which level to enter? Do you use a script which teleports the player to a generic location at random, such as a factory, cave or building, or does each region have a unique level assigned to it? Also, do the levels play out like a traditional Doom level or more like a small skirmish arena, where you fight until you meet some goal?

The map system you have seems like it would suit a mod based on X-Com very well, so I'm quite curious how you handle level design.
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Kilkakon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Kilkakon »

Currently, the plan is that somebody in the command pod orders one of eight transports to attack a site on the map, such as (say) an alien base. Any players who wish to attack this base would pile into the assigned transport at the HQ and then hit the button. Then a cinematic would start to cover up a teleport to the battlezone (there's a transport there as well, players start inside it).

The plan is that there are different maps (on the same map), one for each different mission. The textures and layout would change (you can see a primitive example of that on the first map, shown on the first page) according to the territory in which you are fighting.

As for victory conditions, that varies on the mission. The mission types so far are:

1. Landing site: Search and destroy all enemies, both inside and outside the alien craft.
2. Alien propaganda base: Find the hidden base and kill all enemies.
3. Terror site: You must kill all enemies and save at least 1 civilian.
4. Encounter site: You must silently kill all enemy leaders, without making a sound, in order to end the propaganda event without civilian loss and/or reprisal.
5. Liberation mission: You must kill the enemy leader, hiding in the government centre, in order to recapture the territory.
6. Alien base: Siege the base, and either kill all enemies or destroy the central control room with explosives.

I'm thinking about nuclear missile sites, but that's not confirmed at this stage. It's easy to let these things go out of scope. :P
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Zenon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Zenon »

Kilkakon...

It may still be in production.. but this is already the best ZDoom mod I have ever laid eyes upon. IMO.

:3:
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Kilkakon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Kilkakon »

Well as a few people have asked me to make this I've released a skin pack for the current pre-released charmander sprites for normal Doom. It's got a basic male and female, a male with an SMG and bandana, a male cultist and a basic male and female with green skin for player colour.

Enjoy. ():)

I'll upload it to the archives as well. :mrgreen:

EDIT: And now with pirates, gentlemen and more! Looking forward to the pirates vs. ninjae debate. :P
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Kilkakon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Kilkakon »

Hey folks, time for an update with good news for a change! :D

1. Thanks to the awesome efforts of Cyberdemon2006, ant1991331 and Freedoomer have volunteered to join the project as mappers. Thanks a lot to everybody involved. :D

2. Tomorrow morning the modeller is returning to finish off the last of the new stuff for GSA Defence and the new weapons. :D Then the hunt for the animator begins! :)

3. I've been doing even more skins! I haven't updated the skinpack yet, but there'll be 16 at the end of it. :O
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Zenon
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Zenon »

Kilkakon wrote:Ive been doing even more skins! I haven't updated the skinpack yet, but there'll be 16 at the end of it. :O
Possibly even More :D
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Woolie Wool
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Woolie Wool »

Can you make a few of the skins in the skinpack, uh, not anatomically correct? Because what's appropriate for your mod might not be appropriate for anything else.
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Davidos
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Re: [WIP][NSFW?] Attack of the Anatomically Correct Charmanders!

Post by Davidos »

Woolie Wool wrote:Can you make a few of the skins in the skinpack, uh, not anatomically correct? Because what's appropriate for your mod might not be appropriate for anything else.
Or any location this mod is played at... the people it's played around etc.

Basically X and A version, or an XXX version! XD

Okay I'll stop with the porn jokes -.- sheesh.
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