GVHv2 - Beta 7 Released!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: GVH - Cold Demise Released!
Oh yes, there is also minor problem with Santa's weapon selection order. Whenever I run out of ammo with the Star Launcher, it switches to the Holly, which is useless. The snow gun should have priority, IMO. The Star Launcher also causes some massive de-synch/lagfest if 2 or more people fire them at the same time. I'm guessing this is due to the fact that the smaller stars that are being launched cause damage and aren't client-side only. Perhaps some full-area damage from the main projectile itself instead of spewing out the stars will help ease this. Other than that, the only other minor suggestion I have is that Santa could use some new player sprites.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: GVH - Cold Demise Released!
Good idea, I'll do this.Eriance wrote:Perhaps some full-area damage from the main projectile itself instead of spewing out the stars will help ease this.
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: GVH - Cold Demise Released!
Yeah, bug Xim, Ghastly, or Toenail. They seem pretty available. Or, you know, bug Vader. Or Eriance .Eriance wrote:Other than that, the only other minor suggestion I have is that Santa could use some new player sprites.
Re: GVH - Cold Demise Released!
Make it spew non-damaging stars, at least.Cutmanmike wrote:Good idea, I'll do this.
Although, I haven't seen any lag from the Star Launcher. Then again, I also haven't seen 2 Santa players at the same time.
Anyway, gameplay comments/suggestions:
CD:
Santa:
-Buff snowball launcher's primary fire slightly.
-Make the Holly traps less random; I ran over two of them as a Ghoul and one did 3 while the other did around 20.
--Also, I managed to kill a Sjas with the secondary fire. I am *so* awesome.
Frostbite:
-Could do with being a little faster. I couldn't keep up with the humans most of the time.
-I don't know if I was just missing or something, but the primary fire doesn't seem to do a whole lot of damage.
-Increased resistance to ice arrows would be nice.
--Slight weakness to fire arrows to balance it out would work too.
EW:
Ghostbuster:
-Can hardly wait for the update.
Choke:
-I've always felt he needed to jump a bit higher. At least enough to clear the fence in that alley in Urban Decay.
And I gotta go right now; I'll post anything else later if I remember.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: GVH - Cold Demise Released!
Is there any flag or anything that DOESN'T randomize the damage for projectiles in doom? If not then it will have to stay random I'm afraid.
- Dark-Assassin
- Posts: 742
- Joined: Thu Mar 19, 2009 3:40 am
- Location: South Australia
Re: GVH - Cold Demise Released!
Damage (Amount) - That will do exact damage to hp.
It is much different than the other damage system.
EG.
Damage (35) - will do 35 damage always
Damage (Random(10,20)) - Will do a random damage between 10 and 20
It is much different than the other damage system.
EG.
Damage (35) - will do 35 damage always
Damage (Random(10,20)) - Will do a random damage between 10 and 20
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: GVH - Cold Demise Released!
Random is fine, I just mean to try and reduce the range of damage, as in a higher minimum damage, like Damage(Random(10,35)) or whatever, as demonstrated above. It would make the Holly more reliable.Cutmanmike wrote:Is there any flag or anything that DOESN'T randomize the damage for projectiles in doom? If not then it will have to stay random I'm afraid.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: GVH - Cold Demise Released!
Ugh! How long has that been available?! I need to learn to ask more often.
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: GVH - Cold Demise Released!
At least as long as I have known Decorate, but most likely longer.Cutmanmike wrote:Ugh! How long has that been available?! I need to learn to ask more often.
- XutaWoo
- Posts: 4005
- Joined: Sat Dec 30, 2006 4:25 pm
- Location: beautiful hills of those who are friends
- Contact:
Re: GVH - Cold Demise Released!
Think around when DECORATE started allowing Action functions.
Re: GVH - Cold Demise Released!
Not quite that old, but the expression evaluator was indeed added years ago.
-
- Posts: 1059
- Joined: Sat Mar 27, 2004 8:56 pm
Re: GVH - Cold Demise Released!
I requested it a few years ago for Urban Brawl!Cutmanmike wrote:Ugh! How long has that been available?! I need to learn to ask more often.
Re: GVH - Cold Demise Released!
Please don't get rid of the Hunter's vertical lightning attack; It's awesome, albeit rarely useful. Just give it a larger radius or have it do splash damage or something.
Dodge a charging Jitterskull at the last second, and leave a lightning column behind. POW.
Spot a Sjas lurking near the ceiling. ZAP.
Get chased by a particularly foolish player of any class (especially if it's down a narrow corridor). BAM.
Yes, I've gotten kills with it in each of those ways. Multiple times, in fact.
Dodge a charging Jitterskull at the last second, and leave a lightning column behind. POW.
Spot a Sjas lurking near the ceiling. ZAP.
Get chased by a particularly foolish player of any class (especially if it's down a narrow corridor). BAM.
Yes, I've gotten kills with it in each of those ways. Multiple times, in fact.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: GVH - Cold Demise Released!
I'm not removing it, I'm making it better
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact: