I have some requests/ideas for flags and difficulty settings.
New Flags/Properties:
FASTERMELEE : Doubles the melee speed of the monster, regardless of the fast monster settings. This will double melee speed of the monster automatically, but will not stockpile with fast monster settings.
FASTERMISSILE : Doubles the shooting speed of the monster, regardless of the fast monster settings. This will double the shooting speed of the monster automatically, but will not stockpile with fast monster settings.
ALWAYSRESPAWN : Will respawn regardless of respawn settings.
REINCARNATE <value>,<value> : I know this is already possible with decorate settings, but it is very hard to do. What this will do is do the reincarnate function after the death of the monster with in <value> seconds. This will not happen if the monster is gibbed or overkilled by -50% health or more. This monster won't count as killed unless it is somehow prevented from reincarnating again. The second value is the max amount of times it can reincarnate, set 0 for unlimited times. This is not related to respawn.
New Difficulty Settings:
Extra_Health <value> : Add additional health at the player start. This does not effect the max health, but when players start out, they will have that much more health.
Give_Armor <name>: Give that armor piece at the start of the level, have to name it.
Give_Weapon <name><value> : Start out with that weapon in addition to the pistol, and <value> ammo.
No_Weapon : All ammo starts at 0.
Flag&Property Requests / Difficulty Settings
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- NeuralStunner
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Re: Flag&Property Requests / Difficulty Settings
FASTERMELEE, FASTERMISSILE : Like ALWAYSFAST but for attacks. Hmm.
ALWAYSRESPAWN : Already present, under this name no less.
REINCARNATE <value>,<value> : This is doable in dec, sure. Unless much of anyone else finds it useful though it's not likely. (Also would be a property, not a flag: It has parameters.)
Extra_Health <value>
Give_Armor <name>
Give_Weapon <name><value>
No_Weapon
Use ACS Enter scripts and the [wiki]GameSkill[/wiki] command to find out the skill. Also, [wiki]GiveInventory[/wiki], [wiki]TakeInventory[/wiki], make sure to look at [wiki]PlayerCount[/wiki].
ALWAYSRESPAWN : Already present, under this name no less.
REINCARNATE <value>,<value> : This is doable in dec, sure. Unless much of anyone else finds it useful though it's not likely. (Also would be a property, not a flag: It has parameters.)
Extra_Health <value>
Give_Armor <name>
Give_Weapon <name><value>
No_Weapon
Use ACS Enter scripts and the [wiki]GameSkill[/wiki] command to find out the skill. Also, [wiki]GiveInventory[/wiki], [wiki]TakeInventory[/wiki], make sure to look at [wiki]PlayerCount[/wiki].
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
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- Location: Germany
Re: Flag&Property Requests / Difficulty Settings
Not needed. If you want a faster attack use shorter state durations.2005 FY9 wrote:I have some requests/ideas for flags and difficulty settings.
New Flags/Properties:
FASTERMELEE : Doubles the melee speed of the monster, regardless of the fast monster settings. This will double melee speed of the monster automatically, but will not stockpile with fast monster settings.
FASTERMISSILE : Doubles the shooting speed of the monster, regardless of the fast monster settings. This will double the shooting speed of the monster automatically, but will not stockpile with fast monster settings.
already in.
ALWAYSRESPAWN : Will respawn regardless of respawn settings.
Not needed. There's an A_Respawn code pointer doing exactly this.REINCARNATE <value>,<value> : I know this is already possible with decorate settings, but it is very hard to do. What this will do is do the reincarnate function after the death of the monster with in <value> seconds. This will not happen if the monster is gibbed or overkilled by -50% health or more. This monster won't count as killed unless it is somehow prevented from reincarnating again. The second value is the max amount of times it can reincarnate, set 0 for unlimited times. This is not related to respawn.
[/quote]New Difficulty Settings:
Extra_Health <value> : Add additional health at the player start. This does not effect the max health, but when players start out, they will have that much more health.
Give_Armor <name>: Give that armor piece at the start of the level, have to name it.
Give_Weapon <name><value> : Start out with that weapon in addition to the pistol, and <value> ammo.
No_Weapon : All ammo starts at 0.
Not everything needs to be settable through MAPINFO. All these can be done with very little work in ACS.
Re: Flag&Property Requests / Difficulty Settings
What about % damage taken by sectors? MapInfo skill settings can adjust damage taken by monsters, so why not sectors as well?
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Flag&Property Requests / Difficulty Settings
There is no distinction between damage from monsters or other things. You can only set factors for damage done to players and damage done to monsters.
Re: Flag&Property Requests / Difficulty Settings
What should I name this script?
