Animated Wall.

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Tragos
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Animated Wall.

Post by Tragos »

This should be easy....

What's the best way to define an animated wall? Here is from start to finish the names of the would be texture:

pannel6
panelr1
panelr2
panelr3
panelr4
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Ceeb
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Re: Animated Wall.

Post by Ceeb »

[wiki]ANIMDEFS[/wiki] is your friend, dear.
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Tragos
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Re: Animated Wall.

Post by Tragos »

Please excuse my noobness...

So I need to create a new lump called ANIMDEFS?
Then I would create a decorate entry as follows:

texture pannel6
allowdecals
pannel6 rand 5 12
panelr1 rand 5 12
panelr2 rand 5 12
panelr3 rand 5 12
panelr5 rand 5 12

Majority of my project resides in a zip file called: AvM.zip Would it be better to add this entry to it?
My other 2 files are my textures wad: fxtx.wad, then the actual map AO6.wad. Where I'm getting confused, is where to add this entry. I really need to completely re-organize my project.
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XutaWoo
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Re: Animated Wall.

Post by XutaWoo »

Tragos wrote:So I need to create a new lump called ANIMDEFS?
Then I would create a decorate entry as follows:
No, you'd make an ANIMDEFS entry, not a DECORATE one. Otherwise, making that ANIMDEFS lump would be rather pointless, wouldn't it? :P
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