This should be easy....
What's the best way to define an animated wall? Here is from start to finish the names of the would be texture:
pannel6
panelr1
panelr2
panelr3
panelr4
Animated Wall.
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Re: Animated Wall.
[wiki]ANIMDEFS[/wiki] is your friend, dear.
Re: Animated Wall.
Please excuse my noobness...
So I need to create a new lump called ANIMDEFS?
Then I would create a decorate entry as follows:
texture pannel6
allowdecals
pannel6 rand 5 12
panelr1 rand 5 12
panelr2 rand 5 12
panelr3 rand 5 12
panelr5 rand 5 12
Majority of my project resides in a zip file called: AvM.zip Would it be better to add this entry to it?
My other 2 files are my textures wad: fxtx.wad, then the actual map AO6.wad. Where I'm getting confused, is where to add this entry. I really need to completely re-organize my project.
So I need to create a new lump called ANIMDEFS?
Then I would create a decorate entry as follows:
texture pannel6
allowdecals
pannel6 rand 5 12
panelr1 rand 5 12
panelr2 rand 5 12
panelr3 rand 5 12
panelr5 rand 5 12
Majority of my project resides in a zip file called: AvM.zip Would it be better to add this entry to it?
My other 2 files are my textures wad: fxtx.wad, then the actual map AO6.wad. Where I'm getting confused, is where to add this entry. I really need to completely re-organize my project.
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Re: Animated Wall.
No, you'd make an ANIMDEFS entry, not a DECORATE one. Otherwise, making that ANIMDEFS lump would be rather pointless, wouldn't it?Tragos wrote:So I need to create a new lump called ANIMDEFS?
Then I would create a decorate entry as follows:
