Noted. So no new features for the upcoming weeks - unless it's trivial stuff that's easy to verify.
I have to be honest here: I'm not too fond of the feature creep caused by code submissions recently. But somehow people seem to expect that if the code is available it's supposed to be added to the engine...
Anyway, I don't really see that many things that caused major changes. The 2 biggest ones in recent weeks were the ThingActivation feature and the extended MBF support - and these 2 are the only ones which I believe may be problematic. So far I haven't seen any problems though.
All the rest was trivialities or had no interactions with other code (e.g. new DECORATE or ACS functions.)
Regardless of all this I still think that a new release is necessary. The weapon code in 2.3.1 has some serious game breaking issues that IMO need to be addressed immediately, even if it may expose some insufficiently tested code to the public.
Game Freezes when Selecting a Weapon
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- Cutmanmike
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Re: Game Freezes when Selecting a Weapon
What was causing this particular bug btw?
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Game Freezes when Selecting a Weapon
Just badly written code.
Re: Game Freezes when Selecting a Weapon
I think everyone who has submitted code understands (or at least should understand) that it's still a request and not an obligation for you or Randy to add it in within any kind of time frame, or even at all in the case the submitted code isn't stable enough or just doesn't cut it for some other reason. Maybe a notice on the code submissions forum reminding posters that while it is nice to provide code, there's still no guarantee that it's getting in would help to alleviate any impatience on the part of the posters.Graf Zahl wrote:I have to be honest here: I'm not too fond of the feature creep caused by code submissions recently. But somehow people seem to expect that if the code is available it's supposed to be added to the engine...
The way I look at it, a code submission is exactly the same as a feature request with the requestor going to a bit more effort to increase the chances of it being accepted. Nobody should be demanding the addition of a feature when there are bugs or more important additions that need to go into an official release first.
Re: Game Freezes when Selecting a Weapon
The largest influx of new features recently was the stuff adapted from my custom build, which was not a code submission.
- Graf Zahl
- Lead GZDoom+Raze Developer

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Re: Game Freezes when Selecting a Weapon
... but much of it happened to be something I wanted to port myself for a long time but never managed. (meaning the MBF bouncing code.)